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Fabled Lands News

Version 1.0.4 is live!

[h2]Incremented version to 1.0.4[/h2]
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  • Added missing choice to make an ability roll for Combat when attempting to assassinate Nergan Corin.
  • Added missing Merchant Guild in Conflass.
  • Added missing text on successful scouting roll at Brigands Attack event for consistency. Renamed event to 'A pitfall'
  • Updated skill order in combat action bar to match order in the skills & spell book.
  • Fixed Lake of the Sea dragon luck test roll breaking save files.
  • Fixed incorrect behaviour for a sequence of multiple ability rolls when the first in the chain is auto-succeeded.
  • Fixed an issue with some spells and buffs displayed behind the hero when in a specific position on the battle grid.
  • Fixed typo at Northern Grumes luck score labeling.
  • Fixed Uttaku wizard's inner sanctum typo in loot list.
  • Fixed typo in Merchant Guilds' bonus text.

Version 1.0.3 is Live!

[h2]Incremented version to 1.0.3[/h2]
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  • Added missing bonus for best trading routes in Uttaku for various trading guilds.
  • Added text when you have slayed the Dragon and revisit his cave.
  • Added missing text at the Haunt and the Haunted Hills for successful ability checks to avoid confusion when auto-succeeding the roll.
  • Updated Vial of Yellow Dust as an artefact for consistency.
  • Fixed critical end of story bug in Old Fort on the southern coast of Golnir.
  • Fixed Invisible Goblins encounter causing infinite loop.
  • Fixed wrong god and blessing cost if initiate displayed when in Amanushi's temple.
  • Fixed Adrenaline Burst not working properly giving more action points than it should.
  • Fixed the wizard Oliphard switching locations in the story when declining his quest multiple times.
  • Fixed The Wingless Hawk quest update to trigger in the Steppes even when completed.
  • Fixed typo when assassinating the Baroness.

Version 1.0.2 is live! Introducing Adventurer Mode and Quick Save



[h2]What a Week![/h2]

Folks, another Sunday morning spent on patching the game. Had my morning coffee, good breakfast, just a little bit of chess, and started working. Last night I went to bed just after patching the beta branch. But you know what? I feel fresh, rejuvenated. Excited even. Because quite honestly, it's been an amazing week!

The release of Fabled Lands was fantastic. The game popped on Steam's Popular New Releases for four days! Wishlists rose to new heights, hitting 37 000! Sales are great! I sure have hoped for the game to sell well but was thinking that realistically it won't do that great due to over analyzing and comparing with other games' releases, etc. Well, you know what? It did better than expected. I am very thankful to ALL OF YOU who have supported me in this endeavor and made it happen.

Lots of love from the community too. Nookrium streamed the game for me on release day. Splattercat made a video over the weekend. Shout-outs from other devs. Not to mention the wonderful community that's been gathering around #turnbasedthursday! Amazing coverage for a niche game that helps its way to its audience.

I am happy to say that I can continue to live the indie dream as a full time game dev whilst sustaining my family.

[h2]Development Update[/h2]



I am happy to finally implement Quick save and Quick load in the game. A heavily requested feature and one on my to-do list for ages. However, I couldn't do it due to some performance issues I wasn't able to figure out. Finally, during the beta before the release, fixing another bug helped me shape the idea I had to do in order to achieve a smooth saving and loading experience.

Another important area I had to focus on was some people struggling with the difficulty of Classic mode and not picking Explorer mode. Classic is a tribute to the 80s mind set of how gamebooks worked, how old text games as Might and Magic 2 worked. It was brutal and new players not familiar with the game could overcome it by trial and error or through saving and loading. Explorer mode on the other side helped a lot of new players to enjoy the game; to have a great early experience and dive deep in the story and exploration of a fabulous fantasy world.

https://www.youtube.com/watch?v=JMHzsngYZ7Y&ab_channel=BigSimple

A pleasure to watch this youtuber's analysis on how the game was able to convert him from disliking to loving it due to the change of difficulty. Hence I knew I had to work on balance asap thus introducing Adventurer mode while renaming Classic to Champion. Explorer mode is now easier from before, while Adventurer is a tad harder and more challenging than what Explorer used to be hitting a middle ground. I'll be collecting feedback in the following weeks to see how they'll perform!

But enough chit-chat, here's the full changelog:

[h2]Incremented version to 1.0.2[/h2]
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  • Added new difficulty mode: Adventurer.
  • Renamed Classic mode to Champion.
  • Rebalanced Explorer mode.
  • Implemented Quick Save/Quick Load!
  • Added explanatory meta text when being attacked by invisible creatures.
  • Added missing entry when resurrected in Wheatfields.
  • Updated Set Sail button in Harbours to pop out more.
  • Fixed a rare occasion when the camera could render the female mage's rod in front of her instead of behind her.
  • Fixed a combat log entry that displays a negative roll when an enemy is Dazed and misses an attack.
  • Fixed invisible creatures encounter typo.
  • Fixed Oliphard cipher dialogue typo.

Incremented version to 1.0.1

[h2]Incremented version to 1.0.1c[/h2]
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  • Added choice between which ability to use when climbing the Devil's Peak and attempting to slay the Provost Marshal (as is in the books).
  • Fixed being able to go to the Trading Post from the Standing Stones if you haven't yet visitted the settlement.
  • Fixed teleportation items not working in combat due to bug introduced in version 1.0
  • Added a cap of 10,000 Shards per run of the Tower of Despair to avoid an exploit with teleportation.
  • Added Aku as teleport destination in destroyed Ruby Citadel.
  • Added Ticket to Aku from Ringhorn.
  • Fixed Eagle Eye behaviour. Once activated the buff will remain active until the end of its duration but will provide bonuses only if the current weapon is ranged.
  • Fixed Everyone's a Critic buffing enemy defence instead of reducing from it.
  • Fixed Sling range value to match its tooltip value.
  • Fixed incorrect tickets displayed in Metriciens' Harbour.
  • Fixed exploitable Galleon sell price in Metriciens.
  • Fixed defence UI not updating when going up in rank.
  • Fixed that you can The Hangman Curse even without exploring a tomb in the Crags.
  • Fixed end of story bug for Early Access characters who get the Curse of Blighted Magic.
  • Fixed Molhern Monastery typo.
  • Fixed Hunting Trap typo in skill name.
  • Rephrased left-over instructions for the player to update their character sheet.

Nookrium plays Fabled Lands

[h2]Nookrium plays Fabled Lands[/h2]

[previewyoutube][/previewyoutube]