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Fabled Lands News

Version 0.12.2 is live!

[h2]Incremented version to 0.12.2[/h2]
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  • Fixed saving on Luck dice roll in Nerech can lead to no choices when loading.
  • Fixed buying drinks at Yellowport Inn potentially leading to no choices and game over (introduced in 0.12.1, apologize folks).
  • Fixed swapping ships with the Sea Centaur not properly updating causing one of the ships to remain stuck at sea.
  • Fixed a failed quest in the Quest log not updating to completed if you have make a comeback and succeeded on the second attempt of that quest.

Version 0.12.1 is live!

[h2]Incremented version to 0.12.1[/h2]
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  • Added the possiblity to double-cross prince Nergan if you have taken the quest to assassinate him after you've accepted his original proposal.
  • Removed one direction link from Yellowport to Scorpion Bight to gate the Scorpion men through Venefax (as is intended).
  • Fixed Book of the Seven Sages quest not being able to complete if you haven't pressed Accept the first time you discovered it.
  • Fixed Bazalek Isle Fortress critical bug if you save and load on the dice roll.

Version 0.12.0 is live!

[h2]Incremented version to 0.12.0[/h2]
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  • Improved Combat Encounter obstacle spawning algorithm to avoid rare getting stuck scenarios.
  • Fixed Luck Rolls causing rare critical errors on loading the game.
  • Fixed looting your previously stored items in the Pyramid of Xinoc resulting in lose of items if you carried more than the size of the loot chest.
  • Fixed Fourze encounter inconsistency with text.
  • Fixed Fourze encounter rare possibility to cause a stuck encounter forcing the player to resign.
  • Fixed duping of items in loot chests when the game is saved after Make a move choice is clicked and then the game is loaded.
  • Fixed incorrect check that made the choice for knowing the weakness of Grey Worm to display always as true.
  • Fixed losing 0 Shards messages.
  • Fixed Yellowport militiamen beating can result in healing Stamina if current Stamina is less than 3.
  • Fixed throwing your weapon in the Blessed Springs or losing it to a joust resulting in loss of all your equipped weapons. (Will improve further in the future to choose a specific weapon.)
  • Fixed wrong amount of Shards displayed and deducted for Nisoderu resurrection deal if you are a follower of Nisoderu.
  • Fixed Marlock City casino bug when gambling the bet was deducted twice.
  • Fixed Curse of Bakhan quest continuity issue.
  • Fixed seeking the Willow Druid having two scouting checks instead of scouting and sanctity.
  • Fixed Brigands on Coastal road being able to rob you when you are out of money which lead to bypassing the encounter without a loss.
  • Fixed Villa of Hordeth failed Magic check leading to wrong encounter.
  • Fixed Wild horses event combat check fail leading to unexpected location in the story.


[h2]Incremented version to 0.11.10[/h2]
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  • Added missing Scorpion Venom disease to remove diseases service.
  • Removed boats sold at the Isle of Druids port, leftover from the Demo.
  • Altered the text at the Castle of the Dragon Knights to avoid confusion.
  • Fixed Luck check after assassinating Marlock's brother to avoid no option available to select and to address profession bonus properly.
  • Fixed not losing Shards when you buy drinks at the Inn in Venefax.
  • Fixed teleporting to the wrong book/location after getting lost in Sokara.
  • Fixed wrong price for a blessing at the temple of Tyrnai in Yellowport if initiate.

Rebroadcast: Early Access Launch Stream

Rebroadcasting Guy from How to be a Great GM plays Fabled Lands.

https://www.youtube.com/watch?v=Gtau8o6mYEk

Fabled Lands LIVE Stream - Watch How To Be a Great GM and win a key!



Fabled Lands LIVE Stream - Watch How To Be a Great GM and win a key!

7 PM UTC Today on YouTube and Twitch!

YouTube channel link: http://youtube.com/howtobeagreatgm

Twitch link: https://www.twitch.tv/greatgm

[previewyoutube][/previewyoutube]