Update # 1 - Post Launch Fixes
Hey Everyone,
First of all we would like to thank everyone who have joined us on during the launch weekend! Thanks for all the feedback in-game and on the forums. We are happy to have such a great bunch of players with us.
Also thanks for your patience with the game, as we are just starting early access and expect for everything to be ironed out and working nicely within two weeks. Admittedly there were some bugs and issue on release, though luckily not that many.
We are continuing work on enabling undead armies in-game, and hope to bring you this free DLC in the very near future. We have also just released the music DLC.
We are also finishing translations - and full Chinese, Russian, German and French translation will be added this Wednesday. It would take a bit more time to complete other languages.
With that said, lets take a look at our first update, we expect couple of more solid updates later this week.
Introducing Update # 1
[h2]Visual and Performance Improvements[/h2]
[h2]Gameplay Changes and Fixes[/h2]
[h2]Balancing Changes[/h2]
First of all we would like to thank everyone who have joined us on during the launch weekend! Thanks for all the feedback in-game and on the forums. We are happy to have such a great bunch of players with us.
Also thanks for your patience with the game, as we are just starting early access and expect for everything to be ironed out and working nicely within two weeks. Admittedly there were some bugs and issue on release, though luckily not that many.
We are continuing work on enabling undead armies in-game, and hope to bring you this free DLC in the very near future. We have also just released the music DLC.
We are also finishing translations - and full Chinese, Russian, German and French translation will be added this Wednesday. It would take a bit more time to complete other languages.
With that said, lets take a look at our first update, we expect couple of more solid updates later this week.
Introducing Update # 1
[h2]Visual and Performance Improvements[/h2]
- Major performance improvement during battles, especially in big cities
- Reduced the size and scale of all battalions, they are smaller, but easier to manage and control
- Major visual update to the world map and battle maps
- Fixed various visual artifacts in terrain textures on world map and battle maps
- Game lighting has been adjust to be a lot brighter
- Added small blurring effect to in-game light
- New art design for western stone wall set
[h2]Gameplay Changes and Fixes[/h2]
- New unit response voice dialogues for elite foot knights
- When starting a new campaign there are now arrow showing towns that player controls
- Fixed rare issue where entire tech tree resets
- Fixed various issues with techs not saving right
- Fixed tech unlocking elite foot knights not working
[h2]Balancing Changes[/h2]
- Rebalanced the prices of techs in the Steward menu, they are now significantly higher
- Completely rebalanced food and silver drain while in battle, it`s now a lot slower
- At the start of a new campaign AI garrisons in villages have been significantly reduced
- At the start of a new campaign player now gets significantly stronger town garrisons