Update # 4 - Combat Reworked
Hey Everyone,
As the summer is nearly over we are back to active Early Access development on the Plague, with regular updates planned for every other week.
First of all - we have to apologize for the delays with release of the Dead Rising DLC. We hit a few snags and very busy August production schedule. Right now we are looking at finally releasing it later in September. And to confirm it will be automatically added to everyone who owns the game.
Now lets take a look at today`s large update. First and foremost we have finally redesigned the combat to address a lot of player complaints. Units now fight each other instead of swinging weapons in the air while standing meters apart.
This update also brings some solid improvements to GUI, improves various diplomacy issues, and also completes Spanish and Italian translation.
We also re-balanced the early game making it a lot easier to get started.
Meanwhile, lets take a look at Update # 4 (v0.19)
[h2]Additions and Changes[/h2]
As the summer is nearly over we are back to active Early Access development on the Plague, with regular updates planned for every other week.
First of all - we have to apologize for the delays with release of the Dead Rising DLC. We hit a few snags and very busy August production schedule. Right now we are looking at finally releasing it later in September. And to confirm it will be automatically added to everyone who owns the game.
Now lets take a look at today`s large update. First and foremost we have finally redesigned the combat to address a lot of player complaints. Units now fight each other instead of swinging weapons in the air while standing meters apart.
This update also brings some solid improvements to GUI, improves various diplomacy issues, and also completes Spanish and Italian translation.
We also re-balanced the early game making it a lot easier to get started.
Meanwhile, lets take a look at Update # 4 (v0.19)
[h2]Additions and Changes[/h2]
- Major improvement to how units fight in melee
- Units will no longer slash into the air and do damage, but will fight close quarters
- Fixed major issue with Cavalry units fighting several meters apart from their target
- Various polish and improvement to interface and GUI scaling
- Fixed various bugs with too many remote nations declaring war
- It`s now easier to setup trade agreements with remote nations
- Fixed issue with all nations declaring war at certain point during campaign
- Fixed world map army narration using incorrect cultural set voice lines
- Fixed player not being always fully see his attacking army or city due to map view cutoff
- Earlier game is a lot faster and easier for build up now
- Wood income is improved for both lumber camp and sawmill
- Improved wood income from lumber camp and sawmill
- Rebalanced range damage by siege weapons they are not nearly as deadly and OP now
- Minor rework of fog of war, darker and hides things better
- Completed Spanish Translation
- Completed Italian Translation