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Update # 6 - War Economy Reworked

Hey Everyone,

We are happy to bring you the next Plagues update. This update changes the gameplay dramatically as we looked to streamline the world map and war economy, as well as to open up new strategies. This update also changes the flow of battles, making them faster and smoother.

We continue with our 7th update as early as next week - as some of the bigger projects that we have been working are nearing completion.

We will also have a major announcement about the future of The Plague on November 25th (spoiler - it`s a very big move, that ends up in a muuuuch bigger and better game for all our fans)

Meanwhile, lets take a look at Update # 6 (v0.21)

[h2]Changes and Additions[/h2]
  • Major revision of economy - units no longer required food to create, only silver and wood
  • Units consume food a lot faster no, making strong food economy essential to sustaining an army
  • Units are cheaper to recruit now, allowing strategy of quickly creating and then dissolving an army
  • Rebalanced cavalry - they are a lot stronger now, and truly dominate the battlefield
  • Cavalry units require food resources up-front to train them, for horses
  • Combat is much faster now, about 30% faster fights between melee battalions
  • Fixed issues in naval combat where units will keep on fighting for a very long time
  • Reduced the protection bonus to units that are on walls, speeds up the sieges a little bit
  • Range units now do a lot less damage, and are less OP - all ranged armies will no longer work
  • Siege weapons can now survive a bit longer vs ranged fire, making sieges less dead locked
  • All unit hitpoints reduced by about 30% that rebalances melee battles together with other changes
  • Balancing for piked units to perform better in many stations
  • Rebalanced horse carts and other economy unit prices and functionality
  • Fixed rare crash when returning to the main menu