Update # 3 - Major GUI Revision
Hey Everyone,
As we continue we have a great third EA update for you today. In today`s update we completely redesigned the scaling and presentation of the GUI. Everything has been redesign to be much smaller, sleeker yet still usable. Please let us know what you think, and what else should be improved.
In addition this update completes the major Hamlet expansion as well as reworks early game combat gameplay. AI will not always finish at least basic walls in it`s Level 1 hamlets, so need to have that Battering Ram handy. In the next update we`ll also make AI much better at defending the small hamlet walls (right now it`s lacking a little bit)
In the next update we`ll finally include Spanish and Italian localization, as well fixes for last noticeable bugs remaining across the board. And hopefully we`ll have Dead Rising free DLC done or nearly done.
Meanwhile, lets take a look at Update # 3 (v0.18)
[h2]Additions and Changes[/h2]
As we continue we have a great third EA update for you today. In today`s update we completely redesigned the scaling and presentation of the GUI. Everything has been redesign to be much smaller, sleeker yet still usable. Please let us know what you think, and what else should be improved.
In addition this update completes the major Hamlet expansion as well as reworks early game combat gameplay. AI will not always finish at least basic walls in it`s Level 1 hamlets, so need to have that Battering Ram handy. In the next update we`ll also make AI much better at defending the small hamlet walls (right now it`s lacking a little bit)
In the next update we`ll finally include Spanish and Italian localization, as well fixes for last noticeable bugs remaining across the board. And hopefully we`ll have Dead Rising free DLC done or nearly done.
Meanwhile, lets take a look at Update # 3 (v0.18)
[h2]Additions and Changes[/h2]
- Redesigned combat GUI with much smaller scale
- Updated and re-positioned campaign creation GUI
- Redesigned world map GUI with much smaller scale
- Additional GUI changes with smaller scale and/or positioning across the board
- Hamlets both for player and AI can now have full surround wall at level 1
- Early game gameplay evolved, with siege combat becoming a lot more important
- World Map AI will rush to upgrade hamlets with level 1 right at the start
- A number of small scale performance inprovement