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Update 31 - Release Plans

Hey Everyone,

And we are back with another update, as well as number of important announcements.

We are pushing forward with work on all fronts and expect to complete and release Kingdom Wars Plague later this fall. We`ll an ounce exact date later this month.

Over the past months we have been working on a number large projects which are finally very close to completion.

In a couple of weeks we are adding Tutorial Campaign. This 7 mission campaign is a historically accurate story of Genoese colonies in Crimea, including famous siege of Caffa by the Golden Horde. Campaign includes full introduction to the game and explains most of the game mechanics.

We also completing last of the game mechanics - so all the buildings and technologies will be working.

From that point on once game enters beta stage we`ll continue polish, improve and add more art and audio assets as we move towards release.

With regards to the Undead Rising DLC, we made a big mistake trying to release it before finishing and releasing the actual game:) DLCs are meant to be additional content for post-release, but we got too excited with the idea of it, and thus tried to release it before finishing the actual game...

Sincere apologies to all of you who are only interested in Kingdom Wars Plague course of the Undead Rising DLC. We will release this DLC towards the Holidays, couple of months after KWP launch. And it will be a FREE DLC.

With all that said lets take a look at today`s update

Update 31 Changelog
  • Greatly improved one of the main interface problem - delay with selecting armies
  • Fixed issues with army and town selections
  • Fixed performance issues when changing tax rates on towns and hamlets
  • Update to make taxes, happiness and other things more efficient to process
  • AI sends correct number of armies from Hamlets and Towns now instead of always 1
  • Various fixes to diplomatic setup and starting towns for middle eastern nations
  • Corrected Town of Thebes not having right map for hamlet
  • Changed GUI title from Craft into Research for Chancellor screen in all languages
  • Fixed issues with world map loading screen removing prematurely
  • Fixed Stewards animation that looked really bad on news and tutorial popups
  • Fixed various errors error with town happiness
  • Some level design eye candy for Crimean peninsula
  • Various other improvements for the world map
  • Renamed one of golden horde hamlets to tana (including localization)
  • Renamed one of Genoese lords (including localization)
  • A lot of back end work with all the preparations to enable Tutorial content in the next update