Major Update #7 - This Week
Hey Everyone,
We are back after the Holiday break and are back to work. We have a very exciting few weeks ahead with several big updates, minor rebranding as well as finally adding Undead.
Right now we are putting finishing touches on the 7th major update that we expect towards this weekend. This update includes full rewrite of the combat AI - making it much smarter in all types of combat - defending, siege, field. It also makes large battles lag much less, and finally makes Skirmish fully playable and a good challenge.
This update also includes a lot of corrections and updates to the Hamlet level, with proper positioning and myriad of other fixes. We also focused on correcting the biggest issue in-game right now - major performance issues during World Map gameplay.
A week later we are finally starting to add first element of the Undead mode. With Undead units rising in combat as units die or in towns succumb to the Plague. After that the final step will be making Undead have a presence on the world map as well, and not only in combat or town views.
You might also notice some minor changes to the store and library look. We are working on a lighter look for the game - as far as the logos, loading screens and marketing materials go. There will be no changes to any aspects of the gameplay though - with Plague and Undead features all as planned. We also updated the naming to Kingdom Wars: The Plague
Thanks for the continuing support - and we can`t wait to share the new updates with you!
We are back after the Holiday break and are back to work. We have a very exciting few weeks ahead with several big updates, minor rebranding as well as finally adding Undead.
Update # 7
Right now we are putting finishing touches on the 7th major update that we expect towards this weekend. This update includes full rewrite of the combat AI - making it much smarter in all types of combat - defending, siege, field. It also makes large battles lag much less, and finally makes Skirmish fully playable and a good challenge.
This update also includes a lot of corrections and updates to the Hamlet level, with proper positioning and myriad of other fixes. We also focused on correcting the biggest issue in-game right now - major performance issues during World Map gameplay.
Undead in the 8th Update
A week later we are finally starting to add first element of the Undead mode. With Undead units rising in combat as units die or in towns succumb to the Plague. After that the final step will be making Undead have a presence on the world map as well, and not only in combat or town views.
Minor Rebrnading
You might also notice some minor changes to the store and library look. We are working on a lighter look for the game - as far as the logos, loading screens and marketing materials go. There will be no changes to any aspects of the gameplay though - with Plague and Undead features all as planned. We also updated the naming to Kingdom Wars: The Plague
Thanks for the continuing support - and we can`t wait to share the new updates with you!