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  3. Update # 8 - World Map Performance

Update # 8 - World Map Performance

Hey Everyone,

And we are back with the next very important update. Today`s update focuses on improving World Map performancep, fixing the lag spike, stutters and frame rate. And while we still have another round of improvements to do - you should finally find world map playable and enjoyable.

Update also improves AI, and fixes a dozen of bugs across the board, as well as improves several features and UI.

We`ll continue next week with another major update for Kingdom Wars: Plague - adding first Undead features and a few more fixes and improvements.

World Map performance improvements
  • Major performance improvement on world map
  • Fixed lag spikes every few seconds on the world map
  • Fixed major lag spikes every minute
  • Fixed lag spike when changing tax rate
  • Fixed lag spike when making major purchases on the world map
  • Fixed issues when scrolling the world map during lagspike teleporting the camera
  • Added objectives that show how soon enemy force will retreat
  • Battle AI now only trains units that it has researched in the campaign
  • Battle AI now uses appropriate units in early campaign on harder difficulties
  • Skirmish Battle AI now uses higher tier units


Other Changes and Additions
  • Load campaign button now really stands out and easy to click
  • Delete campaign button move to the side, harder to click by accident now
  • Only 1 ram from battalion will attack the gate now
  • Battle AI spawns units much slower spawn in campaign battles -accounts for citizens
  • Greatly increased storage for armies and towns
  • Increased storehouse and horse cart storage by 30%
  • All hamlets now start the game with gates closed
  • Indicator for food and silver drain is very well visible now
  • AI will no longer stop attacks due to having too much siege
  • Keep Building is now correctly scaled
  • Other polish to the Keep building
  • AI now correctly uses correct time to spawn catapult and ballista
  • Fixed gates repair taking forever
  • Reworked nation leaders orders in the Diplomatic tree
  • Reworked nations in the new campaign screen
  • There`s now cultural and geographical logic to the sorting of kingdom list
  • Added cinematic when entering and exiting battles
  • Early game tech research is significantly cheaper
  • Fixed major bug with return to the main menu not showing loading screen