Update # 8 - World Map Performance
Hey Everyone,
And we are back with the next very important update. Today`s update focuses on improving World Map performancep, fixing the lag spike, stutters and frame rate. And while we still have another round of improvements to do - you should finally find world map playable and enjoyable.
Update also improves AI, and fixes a dozen of bugs across the board, as well as improves several features and UI.
We`ll continue next week with another major update for Kingdom Wars: Plague - adding first Undead features and a few more fixes and improvements.
And we are back with the next very important update. Today`s update focuses on improving World Map performancep, fixing the lag spike, stutters and frame rate. And while we still have another round of improvements to do - you should finally find world map playable and enjoyable.
Update also improves AI, and fixes a dozen of bugs across the board, as well as improves several features and UI.
We`ll continue next week with another major update for Kingdom Wars: Plague - adding first Undead features and a few more fixes and improvements.
World Map performance improvements
- Major performance improvement on world map
- Fixed lag spikes every few seconds on the world map
- Fixed major lag spikes every minute
- Fixed lag spike when changing tax rate
- Fixed lag spike when making major purchases on the world map
- Fixed issues when scrolling the world map during lagspike teleporting the camera
- Added objectives that show how soon enemy force will retreat
- Battle AI now only trains units that it has researched in the campaign
- Battle AI now uses appropriate units in early campaign on harder difficulties
- Skirmish Battle AI now uses higher tier units
Other Changes and Additions
- Load campaign button now really stands out and easy to click
- Delete campaign button move to the side, harder to click by accident now
- Only 1 ram from battalion will attack the gate now
- Battle AI spawns units much slower spawn in campaign battles -accounts for citizens
- Greatly increased storage for armies and towns
- Increased storehouse and horse cart storage by 30%
- All hamlets now start the game with gates closed
- Indicator for food and silver drain is very well visible now
- AI will no longer stop attacks due to having too much siege
- Keep Building is now correctly scaled
- Other polish to the Keep building
- AI now correctly uses correct time to spawn catapult and ballista
- Fixed gates repair taking forever
- Reworked nation leaders orders in the Diplomatic tree
- Reworked nations in the new campaign screen
- There`s now cultural and geographical logic to the sorting of kingdom list
- Added cinematic when entering and exiting battles
- Early game tech research is significantly cheaper
- Fixed major bug with return to the main menu not showing loading screen