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Version #30 - Resuming Updates

Hey Everyone,

After quite a bit of a delay we are back to regularly updating PKW, all the way until the game is expected to be complete and ready for release later this Fall. You can expect weekly or bi-weekly updates from now on. Once again apologies for the delay.

Today`s update includes some major new features and improvements with various areas of the game, lets take a look at everything this updates brings.

New Features
  • Chancellor Window interface reworked with various improvements
  • Chancellor window now shows diplomatic relations with each nation right on the nations portrait, instead of forcing player to click on each nation
  • Chancellor window now shows relations value with each nations, with colour code with on the nations portrait
  • Towns that have infected citizens with them now represent this on the world map with various visual effects, like smoke coming of the infected towns
  • Towns that are under quarantine now display a locked down symbol on the world map banner (only shows after world map is reloaded for now)
  • Added happiness icon to player towns. Towns with low happiness don`t produce new citizens
  • Added "+" indicator on player town population icon if population is growing/going to grow if population is happy


Fixes & Improvements
  • Improved handling for rapid selection of armies on the world map
  • Fixed issue with CivPop not showing on city banners
  • Fixed issue with loading screen tips on large GUI setting
  • When player receives resources it`s now shown as a round value, without decimal points
  • Fixed a bug with training window opening up when healing/removing units
  • General performance improvements
  • Fixed various issues with town banners on the world map
  • Fixed various issues when playing for St. John faction, like King player being unable to become King
  • Some performance improvements for checking faction removal, that helps speeds up end of the month lag