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  3. Update 30 - Milestone Update

Update 30 - Milestone Update

Hey Everyone,

We have a major 30th milestone update today that greatly improves a lot of areas of the game.

To start things of we have completely redesigned the game rules with diplomacy, nation relations and starting conditions for new campaigns. This creates a much better and dynamic experience that`s also more historically accurate and a lot more logical compared to the original KW4 setup.

In addition today`s update comes with a lot of fixes to some of the remaining issues and bugs across the board, delivering a much better gameplay experience.

And now lets take a closer look at what our 30th milestone update has to offer:

  • Total Redesign of starting diplomacy conditions for new campaigns
  • Redesign of the starting conditions greatly improves World Map AI performance and logic
  • Player will now face significantly more attacks by enemy kingdoms
  • Diplomacy redesigns corrects all illogical starting enemies and alliances
  • Starting conditions are a lot more geographically and historically accurate now
  • Player Kingdoms AI lords are a lot better at caring out tasks and stances
  • AI Lords send armies to assist player a lot faster now
  • AI Lords are a lot more efficient at attacking enemy Kingdoms
  • AI Lords will no longer train items in Passive mode, and focus on building up resources and estates
  • Loading world map is about 20% faster now
  • Performance improvements on the world map
  • Fixed various bugs with wall construction on the world map
  • Constructing walls on the world map now always deducts resources
  • Fix for world map resources sometimes not updating then buying something
  • Further improvements to camera scrolling
  • Addition fixes and improvements to edge scrolling the camera
  • Balancing of starting conditions for Sultans and Kings expansion
  • Balanced out siege units for faster sieges
  • Fixed a few unit descriptions