Update 32 - Major Improvements
Hey Everyone,
We have another major update for you. With the 32nd update we looked into fixing one of the worst remaining issues with KW4 - occasional crash when changing levels or engaging in extremely dense combat. This issue was coming from game using too much visual memory - that we managed to finally find a perfect workaround. As a minor inconvenience - you will notice half a second load times when creating new campaign or using Diplomacy window.
In addition today`s update includes better stability, decreased loading times and improvements to the fundamentals of gameplay and performance. You will also notice improvements to world map interactions between cities and armies - fixing a number of rare issues - like armies not getting invited into battles, or clicking on armies or towns to attack not working correctly.
Also please keep in mind that we are migrating to a new server hosting provider this week, and expect online features of the game to be offline until September 12th or so.
Now lets take a closer look at what today`s update 32 has in store:
We have another major update for you. With the 32nd update we looked into fixing one of the worst remaining issues with KW4 - occasional crash when changing levels or engaging in extremely dense combat. This issue was coming from game using too much visual memory - that we managed to finally find a perfect workaround. As a minor inconvenience - you will notice half a second load times when creating new campaign or using Diplomacy window.
In addition today`s update includes better stability, decreased loading times and improvements to the fundamentals of gameplay and performance. You will also notice improvements to world map interactions between cities and armies - fixing a number of rare issues - like armies not getting invited into battles, or clicking on armies or towns to attack not working correctly.
Also please keep in mind that we are migrating to a new server hosting provider this week, and expect online features of the game to be offline until September 12th or so.
Now lets take a closer look at what today`s update 32 has in store:
- Minor changes and improvements to Dead Rising DLC
- Dead Rising DLC loading screens updated
- Foundation work for the upcoming Kingdom Wars Prologue stand alone edition.
- Major improvements to stability of the game in all situations
- Fixed vast majority of remaining instances where game might crash during intense combat
- Fixed last instance of crashing when switching between levels and world map
- Visual memory used by the game reduced by 30%
- Fixed rare visual glitches showing sometimes on older video cards
- Main menu loading time decreased by nearly 50%
- Initial loading time into the game decreased by 30%
- Major improvements to world map gameplay and army and towns interactions
- Fixed a bug where sometimes allied armies were not detected or invited into a battle
- Fixed common issues with player being unable to invite second army into the battle
- Fixed various issues with using army to interact with nearby towns - recruitment e.t.c
- Fixed common issue where sometimes clicking with army to attack another army or town would not do anything
- As a minor annoyance - there`s now a half a second delay when loading 'Create new campaign' menu