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  3. Update 36 - Improvements

Update 36 - Improvements

Hey Everyone,

We have a solid update 36 for you today, in which update we focused on various visual improvements as well as a usual set of fixes and polish.

In addition we have resolved a major issue that we unfortunately introduced into the game in our last 35th update.

With that said - let`s take a closer look at what update 36 has in store:

  • Fixed a major issue from last update where building constructed in RTS mode will not be recorded for the world map, and other way around
  • Fixed an issue from last update where building plots would not show any name or floating banner
  • Improvements to the visual rendering with updates to light processing
  • Reworked nighttime and rain time in-game light
  • It`s a lot easier to see units during darker light now
  • Major improvement to rainy and winter day/nighttime light and effects
  • Major visual improvements to large towns
  • Large towns buildings now light up windows during the night with radiant light
  • Town buildings now have fireplace smoke and other props and visual effects
  • Hamlet village houses also update some new visual effects
  • Some polish and updates to building plots
  • Building plots now show shorter name Plot instead of Building Plot string
  • Fixed major visual problem with major towns where scrolling around made building textures flicker
  • Improved texture rendering on various objects in large town
  • Reworked camera rotation and movement flow for RTS camera – it`s a lot smoother and cinematic now
  • Improvements to zoom speeds both on World Map and RTS camera
  • Fixes visual effects from various smaller objects showing floating health points bar random
  • Village houses and palisade walls segments will not longer show dozens of health point bars
  • Fixed a rare crash when entering large towns from the world map