- Kingdom Wars 4
- News
- Major Combat AI Improvements
Major Combat AI Improvements
- Siege Combat AI complete rewritten
- AI will properly use siege towers and ladders
- Fixed issues with AI towers not attaching and going in circles
- Tower and ladders will now detach after attaching to move to attack never level of defenses
- AI is highly proficient in sieges now with most towns can be sieged in minutes
- Greatly increased the difficulty when AI attacks walled player towns
- AI will now attack and destroy player buildings during field combat and sieges
- Fixed various exploits with getting too much resources during sieges due to AI being inactive or slow
- Fixed issues when taking large number of units up walls
- Stability improvements during large sieges
- Fixed some instances of crashing when changing between levels
- Various balancing improvements with combat AI
- Started work on rebalancing world map AI
- Fixed issue when construction palisade walls in towns