1. Kingdom Wars 4
  2. News
  3. Update 1.13

Update 1.13

  • AI will more often invite two armies into battle
  • AI will more often intercept other armies now for army vs army battles
  • Auto-resolved is a lot more balanced now
  • Auto-resolve vs a superior army in many cases will leave superior army fully intact without losses
  • In general player will loose less units when auto-resolving battles
  • Fixed elite pikeman unit not unlocking on the world map
  • Fixed town of Jand not working right and not showing
  • Fixed town of Parma not working right and not showing
  • Fixed being unable to kill off HRE or Golden Horde factions on the campaign map
  • Fixed being unable to fully win the game by conquering or destroying each town
  • Fixed Mill not working on the world map
  • Mill now brings food resource also during spring in RTS mode
  • Silver accumulates slower in combat RTS mode
  • Personal Time to spend inside cities accumulates slower now
  • -Fixed issues with some hamlets having areas that are blocked off by camera
  • -Fixed issues with camera being unable to go to the edges of the map blocking some gameplay areas
  • All resources generation in battle and town view mode reduced and rebalanced by as much as 30% less
  • AI will retreat in battles faster so battles generally will end quicker
  • AI armies will not longer stupidly use monks as meat shields
  • Added Rename City function - note it would only work correctly after reloading the world map - WIP
  • Corrected help and tutorial text in all languages to refer to player towns in green and not in white
  • Redesigned Chapter 2 intro cinematic
  • Corrected name of Aragon Lord 4
  • Clicking welcome message in the main menu no longer opens web browser, that could potentially get the game to hang
  • Stopped text Attackers Retreats from staying on screen in victory and defeat cinematics
  • Upgrading townhall is significantly cheaper now