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Kingdom Wars 4 News

Update # 2 - Translation

Hey Everyone,

And we are back with our second update. Today there are two main additions. First we have reworked how Hamlets work. Before Hamlets would only get palisade wall at level 3, and double palisade walls at level 4. This has been changed to first palisade wall at level 1, and second palisade wall at level 3.

In addition we have corrected a lot of mistakes in localization, and added full translation into German, Chinese, Russian and French.

Work is ongoing on Italian and Spanish localization, and we hope to have them in-game later on in July. Unfortunately there will be a small delay completing Portuguese translation, we apologize for the delay.

We will continue with another great update early next week, fine tuning balancing and world map AI, as well as really creating difference in how AI garrisons it`s cities on different difficulties.

Introducing Update # 2

[h2]Additions and Changes[/h2]
  • Corrected hundreds of mistakes in various translations
  • Hamlets now have palisade walls at level 1, and double palisade at level 3
  • Added full German translation
  • Added full Chinese translation
  • Added full French translation
  • Added full Russian translation

Update # 1 - Post Launch Fixes

Hey Everyone,

First of all we would like to thank everyone who have joined us on during the launch weekend! Thanks for all the feedback in-game and on the forums. We are happy to have such a great bunch of players with us.

Also thanks for your patience with the game, as we are just starting early access and expect for everything to be ironed out and working nicely within two weeks. Admittedly there were some bugs and issue on release, though luckily not that many.

We are continuing work on enabling undead armies in-game, and hope to bring you this free DLC in the very near future. We have also just released the music DLC.

We are also finishing translations - and full Chinese, Russian, German and French translation will be added this Wednesday. It would take a bit more time to complete other languages.

With that said, lets take a look at our first update, we expect couple of more solid updates later this week.

Introducing Update # 1

[h2]Visual and Performance Improvements[/h2]
  • Major performance improvement during battles, especially in big cities
  • Reduced the size and scale of all battalions, they are smaller, but easier to manage and control
  • Major visual update to the world map and battle maps
  • Fixed various visual artifacts in terrain textures on world map and battle maps
  • Game lighting has been adjust to be a lot brighter
  • Added small blurring effect to in-game light
  • New art design for western stone wall set


[h2]Gameplay Changes and Fixes[/h2]
  • New unit response voice dialogues for elite foot knights
  • When starting a new campaign there are now arrow showing towns that player controls
  • Fixed rare issue where entire tech tree resets
  • Fixed various issues with techs not saving right
  • Fixed tech unlocking elite foot knights not working


[h2]Balancing Changes[/h2]
  • Rebalanced the prices of techs in the Steward menu, they are now significantly higher
  • Completely rebalanced food and silver drain while in battle, it`s now a lot slower
  • At the start of a new campaign AI garrisons in villages have been significantly reduced
  • At the start of a new campaign player now gets significantly stronger town garrisons

The Plague is here!

Hey everyone,

The Plague: Kingdom Wars has just been released to Early Access. Thank you for joining us on the launch date, and supporting our small indie team.

We can't wait to share the PKW with you. We’re embarking on a long journey together as the game will be in Early Access for a while. We’re really excited to show you all the new content, new art and graphics, and new gameplay features that we plan to add.


[h2]Speaking with Developers[/h2]
If you are new to our games, you might be surprised at our approach. We do things a little different from other indie studios, and spend a lot of time talking to our players. This is the best way to get feedback, figure out what we should be working on and also to support our player community.

Our entire development team will be on the in-game chat around the clock. We’ll also reply to every discord and forum post. We’re looking forward to speaking with many of you over the next few days and hearing your perspectives!


[h2]Daily Updates[/h2]
We plan to work through the weekend and into next week with daily updates, to add new content. Please try to keep the game up to date, and if you encounter a bad bug, let us know about it. Please don’t judge us too harshly for the first couple of days - we will get any glitches fixed quickly. Though for the most part the game should be in pretty solid shape for this launch.


[h2]Undead Rising DLC[/h2]
We are giving the Undead Rising DLC to everyone who purchases the game on launch. However, we are waiting for the page to get approved by Steam (there were some delays due to COVID-19 and the summer sale) and we need to finalize a few more things. So, while you can already select to play that version of the campaign in the menu, you won't encounter Zombies until the DLC officially goes live. We’ll keep you posted, it won't be that long.


[h2]Early Access Plans[/h2]
The Plague: Kingdom Wars is a sequel to Medieval Kingdom Wars that was built on the foundation of the original game. With our current Early Access build, a greater part of the game has been remade from the ground up, and the gameplay has evolved in a new direction. A greatly expanded world map and new plague mechanics are just the beginning. There are hundreds of new lords to play as, and over 30 new nations to conquer and control.

However, since we wanted to focus on changing gameplay during production, some of the art and level assets remained from the original MKW. Our main priority during Early Access is to create brand new art assets and city levels, with unit and building variations by culture, and so much more.

The final goal is for each nation to play differently, and have four distinct cultural sets, with their own unit and buildings, spread across the greater Europe, including Western, Southern, Slavic and Muslim culture sets.

You can read more about this and our roadmap here:
https://steamcommunity.com/app/1300700/discussions/0/2570942124843493287/

Thank you for your continued support! We really think you’ll enjoy PKW and we can’t wait to hear your thoughts.

The Plague is Coming... tomorrow 3pm EST

Hey Everyone,

We are glad to say that we are all systems go for to launch The Plague: Kingdom Wars tomorrow (Thursday) at 3pm EST.

We can`t wait to share the game with you! We do have a lengthy journey through Early Access with the game, and what`s even more exciting is all the new content, new art and graphics, new gameplay features that we plan to add.



We hope you will join us tomorrow for the launch date. Myself and other developers will be in-game chat around the clock, as well as be replying to every discord and forum post. Can`t wait to speak with many of you over the next few days.

For the players who already have the access, we just released a major update that completes our launch build. Last thing is we`ll enable Undead Rising DLC zombies tomorrow.

Thanks for all the support guys! See you tomorrow:)

Beta Test Updates + Gameplay Footage

Hey Everyone,

We would like to thank everyone who have joined our beta test. We really appreciate the feedback, and glad to see the game is leaving a good impression!

Over the next 4 days we`ll be updating the game once or twice as day as you report more issues, and we are adding the final content.

The new update 1.2 just went live with a lot improvements and fixes. Including citizens, livestock, first part of the tutorial and so much more.

Also keep in mind that there`s no embargo on posting screenshots or videos, already some pretty good gameplay videos have started popping up.

One of the youtube heavy hitters have made this video earlier today, shows unedited gameplay of the campaign.

https://www.youtube.com/watch?v=_SZDsaxvWVw

Hope everyone is staying safe, we can`t wait to launch the game this Thursday!