Update 30 - Milestone Update
Hey Everyone,
We have a major 30th milestone update today that greatly improves a lot of areas of the game.
To start things of we have completely redesigned the game rules with diplomacy, nation relations and starting conditions for new campaigns. This creates a much better and dynamic experience that`s also more historically accurate and a lot more logical compared to the original KW4 setup.
In addition today`s update comes with a lot of fixes to some of the remaining issues and bugs across the board, delivering a much better gameplay experience.
And now lets take a closer look at what our 30th milestone update has to offer:
We have a major 30th milestone update today that greatly improves a lot of areas of the game.
To start things of we have completely redesigned the game rules with diplomacy, nation relations and starting conditions for new campaigns. This creates a much better and dynamic experience that`s also more historically accurate and a lot more logical compared to the original KW4 setup.
In addition today`s update comes with a lot of fixes to some of the remaining issues and bugs across the board, delivering a much better gameplay experience.
And now lets take a closer look at what our 30th milestone update has to offer:
- Total Redesign of starting diplomacy conditions for new campaigns
- Redesign of the starting conditions greatly improves World Map AI performance and logic
- Player will now face significantly more attacks by enemy kingdoms
- Diplomacy redesigns corrects all illogical starting enemies and alliances
- Starting conditions are a lot more geographically and historically accurate now
- Player Kingdoms AI lords are a lot better at caring out tasks and stances
- AI Lords send armies to assist player a lot faster now
- AI Lords are a lot more efficient at attacking enemy Kingdoms
- AI Lords will no longer train items in Passive mode, and focus on building up resources and estates
- Loading world map is about 20% faster now
- Performance improvements on the world map
- Fixed various bugs with wall construction on the world map
- Constructing walls on the world map now always deducts resources
- Fix for world map resources sometimes not updating then buying something
- Further improvements to camera scrolling
- Addition fixes and improvements to edge scrolling the camera
- Balancing of starting conditions for Sultans and Kings expansion
- Balanced out siege units for faster sieges
- Fixed a few unit descriptions