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Kingdom Wars 4 News

Update 30 - Milestone Update

Hey Everyone,

We have a major 30th milestone update today that greatly improves a lot of areas of the game.

To start things of we have completely redesigned the game rules with diplomacy, nation relations and starting conditions for new campaigns. This creates a much better and dynamic experience that`s also more historically accurate and a lot more logical compared to the original KW4 setup.

In addition today`s update comes with a lot of fixes to some of the remaining issues and bugs across the board, delivering a much better gameplay experience.

And now lets take a closer look at what our 30th milestone update has to offer:

  • Total Redesign of starting diplomacy conditions for new campaigns
  • Redesign of the starting conditions greatly improves World Map AI performance and logic
  • Player will now face significantly more attacks by enemy kingdoms
  • Diplomacy redesigns corrects all illogical starting enemies and alliances
  • Starting conditions are a lot more geographically and historically accurate now
  • Player Kingdoms AI lords are a lot better at caring out tasks and stances
  • AI Lords send armies to assist player a lot faster now
  • AI Lords are a lot more efficient at attacking enemy Kingdoms
  • AI Lords will no longer train items in Passive mode, and focus on building up resources and estates
  • Loading world map is about 20% faster now
  • Performance improvements on the world map
  • Fixed various bugs with wall construction on the world map
  • Constructing walls on the world map now always deducts resources
  • Fix for world map resources sometimes not updating then buying something
  • Further improvements to camera scrolling
  • Addition fixes and improvements to edge scrolling the camera
  • Balancing of starting conditions for Sultans and Kings expansion
  • Balanced out siege units for faster sieges
  • Fixed a few unit descriptions

Update 29 - General Improvements

Hey Everyone,

We have another solid update today that adds some polish to the recently released DLCs - like adding Undead to the Skirmish mode, and fixing various balancing and other issues with Sultan and Kings DLC. In addition this update fixes a few important issues across the board- like hamlets not leveling up and scrolling the camera.

Meanwhile work continues on the major milestone update 30 - that we are expecting towards the end of the month. We can`t wait to share that game changing update with everyone!

And now lets take a closer look at what our 29th update has in store:

  • Dear Rising DLC now also supports Skirmish mode
  • Fixed a major issue in Skirmish mode where some levels will not fully finish loading.
  • Fixed various issues with tutorial and Sultan and Kings campaign - greatly streamlining both the tutorial and the DLC
  • AI hamlets will now properly level up, and increase in level, which will be saved on campaign reload
  • Reworked edge scrolling increasing the area of scroll detection
  • Various other fixes to edge scrolling
  • Balancing work for Sultans and Kings DLC
  • Various improvements and balancing to the Zombie units

Update 28 - Sultans & Kings and Dead Rising DLCs

Hey Everyone,

We have exciting news with a dual DLC launch as part of our 28th update.

First and foremost – the long awaited Dead Rising is finally ready. It took us quite a bit of time, and a number of delays to get this DLC ready for our players as Kingdom Wars 4 game engine performance just wasn`t able to handle it, thus we had to take a detour and spend nearly half a year improving the games performance. But we are finally here.

Also this DLC is free to all of Kingdom Wars 4 players, and please keep in mind that there`s still some additions planned to Dead Rising coming later in May.

https://store.steampowered.com/app/1377570/Kingdom_Wars_4__Dead_Rising/


In addition we are launching Sultans and Kings DLC – this DLC allows player to start the game as a King instead of a minor Lord, and get access to all late-game diplomacy features, commanding vassal and lords right from the start. It`s quite a different experience from the usual game. You can learn more about this DLC at it`s store page here:

https://store.steampowered.com/app/2403860/Kingdom_Wars_4__Sultans__Kings/

And just in case - instructions on how to install the new DLCs:
  • Make sure Kingdom Wars 4 is up to date
  • In your Steam Library, when you click on Kingdom Wars 4 you should see a section for DLC over to the right (see picture 1)
  • Click on the "Manage my DLC" button
  • Make sure the check box under Install is checked for the DLC you want installed (see picture 2)
  • Once the DLC are installed, start Kingdom Wars 4
  • You should see a change in logo to indicate the DLC is installed
  • For Dead Rising, there will be a new check box for an Undead Mode when you create a new campaign
  • For Sultans & Kings, there will be a new "King's Campaign" option on the main menu
  • Dead Rising is compatible with Sultans & Kings, so you can use the Undead Mode in the King's Campaign


As active work continues on Kingdom Wars 4, you can expect another major update later in May. It will include a lot balancing, improvements, and some additional content for Dead Rising and Sultan and Kings DLCs.

Thanks for your continuous support!

Update 27 – Two New DLCs Incoming!

Hey Everyone,

We are happy to bring you another solid update 27 today... But the big news is the announcement of two DLCs that will be launched within one week.

First and foremost – the long awaited Dead Rising is finally ready. It took us quite a bit of time, and a number of delays to get this DLC ready for our players as Kingdom Wars 4 game engine performance just wasn`t able to handle it, thus we had to take a detour and spend nearly half a year improving the games performance. But we are finally here – and can`t wait to share this DLC with you:

https://store.steampowered.com/app/1377570/Kingdom_Wars_4__Dead_Rising/


In addition we are launching Sultans and Kings DLC – this DLC allows player to start the game as a King instead of a minor Lord, and get access to all late-game diplomacy features, commanding vassal and lords right from the start. It`s quite a different experience from the usual game. You can learn more about this DLC at it`s store page here:

https://store.steampowered.com/app/2403860/Kingdom_Wars_4__Sultans__Kings/


And finally lets take a look at today`s update 27, here`s what it has to offer:
  • Completed Server Migration to the new server
  • All online servers are now available again
  • Various improvements in the Chancellor window and how it shows lords portraits
  • Fixed a common bug in chancellor window, where player would be unable to see Lords of other Kingdoms
  • Fixed various issues with game camera scrolling both on the world map and in RTS view
  • Improvements to camera scrolling when mouse is near edge of the screen
  • Fixed major gameplay bug not allowing player to select AI controlled armies
  • Various minor bug fixes
  • Added content for Sultans and Kings DLC – ready for the upcoming release
  • Added content for Dear Rising DCL – ready for the upcoming release

Update 26 - New Features & Improvements

Hey Everyone,

We have another big update today that brings a number of new features like camera centering, greatly improves GUI and adds a number of other important improvements across the board - from performance to world map AI.

We also focused on fixing last remaining bugs and balancing. In addition this update includes a lot of work on the Dead Rising DLC that is not currently enabled.

For our next update we are bringing you Dead Rising DLC. With performance finally on a decent level after over a year long delay we can finally deliver on this. Though please keep in mind - to properly experience Dead Rising DLC you would need at least a mid-range system with SSD due to an extremely large number of undead that the game keeps track of and controls. We are expecting Dead Rising to launch next month.

Meanwhile, lets take a closer look at what our 26th update includes:

  • Added new Center View button to armies and towns under attack
  • Center View button allows to center view on a selected army or town before battle
  • Fixed some issues with campaign quest rewards not being given to player
  • Rebalanced all campaign quest rewards – they are much higher now
  • Various balancing improvements to world map AI
  • Additional stability improvements – fixing last remaining crash bugs
  • Reduced the use of visual memory by additional 30%
  • Reworked diplomacy window - it doesn`t reload all the lord portraits
  • Reworked various other windows - so they don`t reload unity portraits again and again
  • Various other GUI improvements across the board
  • Fixed some windows having scaling issues on 4k resolution
  • Reworked cheat console window with a new look
  • If player plays campaign with Plague disabled it will no longer show Plague icons on armies and towns
  • Reworked cheat console with new codes that actually work
  • Using cheat codes marks campaign as sandbox with no achievements gained or stats recorded from that campaign
  • Improved the look of the chat window – better visibility and easier to use
  • No infected icon in resource bar in RTS mode if plague is disabled
  • No infected icon in resource bar on world map if plague is disabled
  • In Skirmish/Co-Op Sieges menu, players set to "None" won't show a portrait