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Dayscream News

Update 0.1.1

Dear followers,

in this update I implemented a system for darker areas like seen in Amnesia. SO if you get out of light, the ambiance lightning gets a little bit brighter but objects that are further away maybe disappear in fog.



Other improvements include graphical improvements that the textures appear even more retro. And the bat monsters fly now lower and do not push you away especially in the first level.

Here is also a sneek peak for what awaits you in the next content updates:


Stay healthy,
Bernhard

Conclusion:
  • darkness system
  • graphical improvements
  • bat monster ai improvements

Update 0.1.0 Story Update

Dear followers,

I managed to finish the story update earlier than expected.
Now you can uncover some parts of the story and maybe get some more questions which will be answered in the next Chapter.



You can now read notes and get hints on what is going on. They are scattered around the levels, so if you take your time and look around you will find out more.

There are also new effects since the last Update included like impact particles on enemies.


I also fixed some bugs which causes falling through the level or be stuck on some ledges.
Also some shadersand textures got tweaks since they looked a little bit odd or out of place.

Finally the flashlight lights up things further away and the UI interaction text got bigger.
There is also a new intro scene on the beginning.

So check out the new biggest update to date for Dayscream and experience the first parts of the story.
I hope you like the new things and experience fewer bugs.
If new problems arise let me know.
News on new things like Chapter 2 will follow in the next weeks. To keep updated Check here on Steam from time to time, on Twitter @BPotu or on my Discord Channel: https://discord.gg/Z6MSezS

Best whishes and stay healthy,
Bernhard

Conclusion:
  • readable Notes
  • new story pieces
  • fix for falling through level
  • fix for getting stuck on ledges
  • bigger interaction text
  • enemy tweaks
  • shader tweaks
  • texture tewaks

Update v0.0.3

Dear followers,

I released update v0.0.3 which should fix the problem with falling through the level largely.
Additional I added impact particles earlier, so if you hit an enemy there should be blood particles to better get an impact feeling.

Anyway thanks for playing the game, the story update with notes etc. will be released later this week.

Best whishes and stay healthy,
Bernhard

Conclusion:
  • fixed falling through level largely
  • added new impact particles
  • minor shader tweaks
  • muzzleflash for pistol
  • flashlight lights up further away

Roadmap for next Update | Dev Diary #4

Hello dear followers,

the Early Access launch was very exciting, and I am working on the next update for Dayscream.
It will feature bug fixes, gameplay tweaks and a big update for the story: it will feature readable notes to push the story forward and give the player an idea on what is going on.

So, it will contain the classic note reading ability known from other games. In this way you will be able to explore the first parts of the story.

I will also aim at the most crucial bugs like falling through the floor or be pushed through walls and objects by enemies.
I will also create a Trello board for the public where you can follow on your own the next steps and the roadmap for Dayscream.

I hope to push the update in the mid or the end of next week.
Until then enjoy the game and have a nice October and weekend!

Best wishes,
Bernhard

Early Access is now AVAILABLE

Dear Followers,

now is the time to announce that Dayscream has hit Early Access! You can buy at right now and play the first chapter of the game!

Let me know what you think here on Steam or on my Discord Server.

I hope you will enjoy Dayscream as much as I do while developing it.

Best whishes,
Bernhard