Dead Containment | Update 0.3.0 - Level 3 and Kickstarter Early Release
Kickstarter Early Access Release and Demo Update
The Kickstarter Early Access release is due next week, bringing a new level and gamemode to Dead Containment along with a ton of changes, additions and bug fixes.
The demo has also been updated to include all the latest additions apart from the new level and gamemode.
All the changes can be seen below in the update notes section.
Level 3 - The Police Station
This update adds Dead Containment's third level, the police station. Players must navigate the maze of tight corridors, dimly lit cells and dust filled rafters in order to recover the informant's case which contains the answers to the outbreak.
The new level adds multiple new enemy types, hidden path selections and a new boss fight.
New Gamemode - Arcade
Arcade mode is a new gamemode coming in the Kickstarter early access release. In this mode, players have a set number of credits which act as respawn tokens. Every time a player dies, the game will pause and prompt the player to spend a credit to continue to play (just like at an arcade). Credits are shared between players in co-op so be sure not to let your team mate down. Arcade mode also allows player to set their starting lives and credits.
Trello
You can follow the progress of Dead Containment by visiting the Trello page here. The page is updated regularly with what I'm working on, what's planned in the next update and the state of reported bugs.
Bug Reports
No one wants bugs in their game and I try to my best to squish any I see. However, if you do find any bugs that I missed then please post a report on the official bug report thread here.
Update Notes:
- Added level 3 - Police station.
- Added new gamemode - Arcade mode.
- Added boss (Chief) enemy type.
- Added riot cop w/ shield enemy type.
- Added a new area to level 1.
- Added new detailing to level 2.
- Added new world audio to level 1.
- Added new world audio to level 2.
- Added new enemy audio.
- Added multiple aspect ratio support.
- Added enemy physics items (hats).
- Added new destructible objects.
- Added hidden pickups inside destructible objects.
- Added hidden path selection objects which change the path when shot.
- Added unique damage indicators depending on enemy attack type.
- Added dynamic crosshair which changes when reloading.
- Added outlines to cinematic text.
- Added dynamic lighting system to world lights.
- Added bullet holes to enemies when shot.
- Added new FX when an enemy losses a limb.
- Added new muzzle flash.
- Added in-game menu crosshair.
- Added light gun crosshair option.
- Added named subtitles for story purposes.
- Added animated objects for enemy spawns.
- Added IES light textures.
- Added background hordes.
- Added automatic weapon fire after reload if trigger held down.
- Added new camera tracking method.
- Added new level streaming method which should reduce stutter in new areas.
- Changed boss health to be double on co-op play.
- Changed the UI to a new layout and colour scheme.
- Changed the shotgun model.
- Changed the FX of gun fire.
- Changed the FX of fire and smoke.
- Changed the SMG audio.
- Changed the pistol audio.
- Changed the shotgun audio.
- Changed the chainsaw enemy animations.
- Changed the delay time before enemies can attack to almost instant.
- Changed the crosshair to an update crosshair with outlines and easier to see colours.
- Changed the 3D ammo counter models.
- Changed the ammo counter to hide when reloading.
- Changed the lighting in level 1.
- Changed the lighting in level 2.
- Changed the UI weapon icons.
- Fixed broken ambient audio sound mix.
- Fixed car crash audio in level 2.
- Fixed gun impact sound mix.
- Fixed zombie type in level 2 not giving any score when killed by a headshot.
- Fixed AI getting stuck turning to player when running at low frames.
- Fixed dynamic objects receiving wrong hit location from player weapons.
- Fixed enemies not attacking after looking at player.
- Fixed match start stuck on infinite loading screen.
- Fixed shotgun impact particles spawning too small.
- Fixed weapon being fired in cutscenes.
- Fixed weapon reloading on level start.
- Fixed animation blending causing error logs.
- Fixed broken SSAO.
- Fixed broken wall pieces not spawning in level 2 during chainsaw attack.
- Fixed glass not smashing when shot.
- Fixed ranged bin throwing enemy having large animations during spawn animation.
- Fixed missing lights in level 2.
- Fixed missing LOD's in level 2.
- Fixed the UI weapon icons being pixelated.
- Fixed scoreboard animations getting stuck on low fps.
- Fixed game crash when reloading weapons.