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Dead Containment | Update 0.2.5 - Ranks and 1 Credit Mode

Insert 1 Coin

The game is finally starting to take shape and this update is a big step in Dead Containment's development, bringing new features such as drop-in-drop-out co-op, 1 credit mode and ranks to the game along with a long list of other additions, improvements and fixes. You can read all about these new features below or skip straight to the patch notes at the bottom.

[h3]Drop-in-Drop-out[/h3]
Dead Containment has always been about trying to recreate that classic arcade experience and brining it to modern gaming. With drop-in-drop-out co-op, that experience of having someone join mid-game at the arcade is now possible in online play. Friends and online players can now join you mid-game and give you a hand at killing the undead. Invite only is also an option when creating a lobby if you prefer to control who can join your game.

[h3]1 Credit Mode[/h3]
The default demo game mode has now been changed to the new 1 credit mode. This means you start with a set number of lives (1 credit) with no respawns. Lives now also carry over to the next level. This means any bonus lives you gain, through pick ups or rank rewards, or any lives you loose from damage, will carry over with you throughout the game.

Currently, this feature works a little different in the demo's multiplayer. Players who run out of lives will still respawn after a set time with a new set of lives. This won't be the case in the full game's 1 credit mode but as it's a demo for new players who want to try a new game with a friend, it seems only fair.

The full game will contain an arcade mode. This mode lets replenish your lives with a credits. The amount of credits you have depend on what you set in the game lobby.

[h3]Ranks[/h3]
The end of level scoreboard has now been updated to include new stats, total time it took to complete, bonus rewards and your ranks. You are ranked in 4 different categories; accuracy, headshots, times hit and kills. Your performance in these categories will determine your level rank. Earning a level rank of A will reward you with 1 bonus level where as a level rank of S will reward with 2 bonus lives. Earning a rank of B or less will give no rewards.

For online play, rank requirements for kills is halved.

[h3]Headshot Streaks[/h3]
Headshot streaks is a new way to earn score fast. Earning 2 or more consecutive headshot kill will increase your streak. The higher your streak, the more bonus points you get per headshot kill. The streak is limited to 5, with each headshot kill after 5 rewarding the same bonus points as 5 consecutive headshot kills. The streak is reset once 3 seconds has passed without a headshot kill or you get a non-headshot kill.

To indicate your streak, you will see popups on the side of the screen showing you your current streak. These popups will flash faster the longer you go without a streak kill, until the streak ends and the popup fades away. The popup order is listed as:
  • Good = 2 headshot streak
  • Great = 3 headshot streak
  • Amazing = 4 headshot streak
  • Perfect = 5 headshot streak


Update Notes:
  • Added drop-in-drop-out co-op.
  • Added 1 Credit Mode.
  • Added headshot streaks.
  • Added popup text for pickups.
  • Added ranks.
  • Added multi-shot pickups.
  • Added game time.
  • Added level streaming for performance.
  • Added footstep sounds for player.
  • Added multiplayer sync'd loading screens.
  • Added gamepad controls to settings menu.
  • Added Escape key bind to pause/unpause game.
  • Added new score system based on body location the enemy was shot.
  • Added destroyable ATM's in level 2 for extra score.
  • Added skippable intro.

  • Changed level 1's lighting.
  • Changed shotgun damage (increased).
  • Changed shotgun spread (decreased).
  • Changed shotgun fired pellets from 6 to 3.
  • Changed shotgun reload time (0.6 seconds).
  • Changed SMG spread (decreased).
  • Changed SMG reload time (0.5 seconds).
  • Changed pistol damage (increased).
  • Changed pistol reload time (0.4 seconds).
  • Changed main HUD design.
  • Changed ammo counter design.
  • Changed camera shake values for weapon fire.
  • Changed camera shake values for movement.
  • Changed enemy knife projectiles speed (increased).
  • Changed bird enemy movement speed (increased).
  • Changed level 2's boss 4th attack starting location further from player.
  • Changed all artwork to higher resolution images.
  • Changed logo in main menu to demo logo (Demo version).

  • Fixed player crosshairs in the wrong location during online play.
  • Fixed respawn timer showing when 2nd player has left the game.
  • Fixed tutorial animation playing when game paused.
  • Fixed Friends list duplicating each time it was opened.
  • Fixed missing LOD's on meshes.
  • Fixed enemies killed by level bounds not clearing attack slots.
  • Fixed events skipping without completing.
  • Fixed floating cup on level 2.
  • Fixed settings screen showing gamepad controls.
  • Fixed logo stretching in main menu.


Bug Reports

Please report any bugs you find by posting in the official bug report thread here.

Trello

You can follow the progress of Dead Containment by visiting the Trello page here. The page is updated regularly with what I'm working on, what's planned in the next update and the state of reported bugs.

Dead Containment | Update 0.2.0 - Level 2

Level 2

This update adds Dead Containment's second level, the city streets. Players fight their way through the dusky city streets to the nearby police station in the search for survivors. As players progress, night will fall and plunge the streets into darkness.

The new level also adds multiple new enemy types, civilian rescue events, player chosen paths and the first boss fight. You can read more about the update additions in the full patch notes below.

GameJolt and Itch.io Support

This update will be the last content update for the demo versions of Dead Containment on Steam, GameJolt and Itch.io. All attention is now on getting the main game released next year as an early access title.

Trello

You can follow the progress of Dead Containment by visiting the Trello page here. The page is updated regularly with what I'm working on, what's planned in the next update and the state of reported bugs.

Bug Reports

No one wants bugs in their game and I try to my best to squish any I see. However, if you do find any bugs that I missed then please post a report on the official bug report thread here.

Update Notes:
  • Added level 2.
  • Added boss (Decrepit) enemy type.
  • Added scuttles enemy type.
  • Added crawler enemy type.
  • Added weapon wielding enemy type.
  • Added ceiling crawler enemy type.
  • Added bird enemy type.
  • Added player path selection.
  • Added civilian rescue events.
  • Added environment bullet decals.
  • Added damage causing environmental objects.
  • Added UI sounds.
  • Added world events.
  • Added enemy spawn in animations.
  • Added screen brightness control to settings menu.
  • Added pistol firing animation.
  • Added new enemy encounters to level 1.
  • Added destructible windows to level 1.
  • Added camera shake when player takes damage.
  • Added light gun support.
  • Added FX to enemy projectiles when shot.
  • Added audio to enemy projectiles when shot.
  • Added weapon switching foley audio.

  • Changed enemy pathfinding.
  • Changed enemy falling and landing states.
  • Changed enemy attack logic.
  • Changed enemy dissolve effect.
  • Changed enemy animations.
  • Changed enemy animation blending.
  • Changed menu UI.
  • Changed in-game UI.
  • Changed game engine to Unreal Engine 4.25.4.
  • Changed gun audio.
  • Changed multiplayer netcode.
  • Changed gun muzzle effects.
  • Changed gun bullet casing effects.
  • Changed gun movement for clients.
  • Changed camera movement speed and smoothness.
  • Changed camera shake.
  • Changed event system to allow for multiple events.
  • Changed path system to allow for more complex movements.
  • Changed lobby level images.
  • Changed level loading screen images.

  • Fixed client weapon movement lag on multiplayer.
  • Fixed client cursor lag on multiplayer.
  • Fixed settings resetting when loading the menu.
  • Fixed pistol animation not always firing.
  • Fixed enemy death animations not always playing.
  • Fixed enemy death animations not blending.
  • Fixed players losing accuracy score when shooting enemy projectiles.
  • Fixed enemies playing wrong movement animation.
  • Fixed player weapon impact particles facing wrong direction.
  • Fixed enemy death animations freezing.
  • Fixed host player starting level early on high ping games.
  • Fixed loading screen using incorrect level data.
  • Fixed client camera rotation flicker.
  • Fixed enemies spinning on low fps.
  • Fixed enemies not losing limbs.
  • Fixed lobby start game button becoming active during countdown.
  • Fixed player names not showing in lobby.
  • Fixed enemy playing idle animation on death.