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Procedural Generation has Arrived

Hey Everyone!

As you may have seen in our last update, we recently brought procedural generation to the public_testing branch. After watching hours upon hours of streams these past few weeks, we think we're ready to bring all of the new changes over to the live branch. This is the largest update to the game so far.

For those who haven't seen our previous updates or devblogs, procedural generation adds a ton of replayability to the game. It's a completely new gamemode, separated from the story that allows players to level up by playing procedurally generated maps with monsters and locations exclusive to the gamemode.



You can also find and unlock cosmetics within the maps, some being map specific and rare!

This update also brings a full rework for all of the monsters in the game, giving them improved AI, improved animations and all new sounds. Alongside this, the new death system is now live, allowing players to be revived by friends as well as having team lives that will put you in spectate mode once they've run out.



One of the discord community moderators put together an unofficial guide for the new game mode which explains mechanics as well as how everything works. You can find that here:
[previewyoutube][/previewyoutube]

Please remember, the game is still Early Access so things will continue to be added/improved and gameplay might not be final.


We're going to have to summarise a lot of the changelog as there is just too many fixes and small additions to list.

Changelog:
- Added procedural Generation Gamemode
- Added new leveling system
- Added the first set of cosmetics
- Added new lives system
- Added the ability to spectate players when dead
- Added new animations for monsters
- Added new sounds for monsters
- Reworked the monster AI
- Added the ability to throw glowsticks with left click
- Added the ability to hold right click to raise the lantern for better distance
- Added new downed/revive system
- Added first 4 procedural maps
- Added new jump animation
- Added fall detection
- Added new lobby
- Added re-roll tokens to incentivise playing in other players games
- Reworked the serverlist
- Shadow quality now affects flashlights

- Hundreds of misc bug fixes affecting all aspects of the game ( almost/all issues that existed on the live branch should be fixed )
- A ton of performance fixes
- A bunch of smaller changes