Network Overhaul + Chapter 4
Chapter 4 and our Network Overhaul
With this update we're bringing the next chapter in our story as well as a completely overhauled network system that fixes several game-breaking bugs and issues. We want to thank everyone for being patient and supportive, especially on discord!
[h2]Changes and Additions[/h2]
- Complete rework of the entire networking system
- Improved performance of hedges
- Lobby system added with character selection
- Removed old "checkpoint" system and replaced with a per-zone unlock system
- Reduced audio of video player to prevent sound clipping
- Added Zone 4
- Added Zone 1 achievement to find 30 Jonny books
- Added Zone 2 achievement to find another 30 Jonny books
- Notification of collecting achievement item (key item support coming)
- Added inverted mouse support
- Revamped vsync system and added more selection
- Added the option to disabled controller support
- Improved speed of item switching
- Improved flashlight distance
- Improved lantern radius
- Slightly increased brightness of Zones 1 and Zone 2
- Zone 3 brightness reduced
- Zone 3 new ambience
- Added another exit from the graveyard in Zone 3
- Changed wording on early access
- Loading screen now has an animated title
- Added invite button to lobby
- Added microphone selection
- Re-coloured wood for the safezone sheds
- more performance changes for "potato" mode
- Added a new playable character
- Forced the game to run through steam (Sorry Pirates)
- Improved the resolution of some textures
- The network will now properly register disconnects and return you to the menu
- "offline" warning changed to yellow to be less threatening
- Effigies now whisper louder
- Reduced the delay before vines become impassable
[h2]Bug Fixes[/h2]
- Fixed issue where menu was not interactable after leaving a game
- Fixed issue with players being unable to join games after disconnecting
- Fixed issue with players being unable to host after leaving a game
- Fixed a crash that could occur when trying to host
- Fixed issue with players being unable to interract with objects in other games
- Fixed an issue that could prevent the cryptex from being solvable
- Fixed some weird colliders near objects in Zone 2
- Fixed an issue where players were unable to toggle the stone tiles in Zone 1
- Fixed several issues with occlusion
- Fixed brightness slider not saving correctly
- Fixed issue with voice chat cutting out when more than 2 players
- Fixed issue with voice chat sometimes just not working at all
- Fixed issue where stalk music would sometimes not work for a client
- Fixed issue where the cursor is invisible after being disconnected from a game
- Fixed a handful of lighting issues
- Fixed a light set to the wrong type in Zone 1
- Fixed an issue where some options would reset others
- Fixed a bug where players could keep items between games
- Fixed a bug where settings would reset on starting the game
- Fixed a scaling issue preventing people from getting past the early access notice
- Fixed an issue where players would be disconnected at random in-game
- Fixed an issue where players could appear in multiple lobbies on steam
- Fixed an issue where players would appear as "Steam User"
- Fixed an issue where players would have no body
- Fixed an issue that could cause lobbies to break upon leaving a game
[h2]Monster Changes[/h2]
- Wickerman patrol speed increased
- Wickerman line of sight increased
- Wickerman pathing improved
- All monsters should now detect invalid paths
- Witch should now be able to switch to the closest player
- Smiley is now much faster once you've aggro'd him
- Smiley will no longer attempt to attack people in the cabin
- Fixed some areas the witch could get stuck on
We have likely missed some changes and bugfixes from the list. Please continue to let us know if you encounter any bugs or issues via our official discord, Valko Game Studios Discord. We are also hoping to get plenty of feedback on our new zone as well as the new networking system so make sure to let us know!