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Labyrinthine Update 27/05/21

Hey Everyone,

Moving public_testing changes across to the live branch.

We have also (finally) announced our first female character! It's based on ClassyKate. You can find out more on how that went down here: Ezekiel's Surprise. This update also brings in new language options and some QoL addiitions.



We're working hard on a ton of new stuff beyond chapter 5 and randomisation. This includes a full re-work of all existing animations, a new death system, in-world kill animations and more. For those not on discord, make sure to check this out:

[previewyoutube][/previewyoutube]

We have also created two Trellos, one for bug fixes (Labyrinthine Bug Tracker) and one for upcoming features (Labyrinthine Pipeline) so make sure to check them out.

Changes
- Added Localisation (German, French, Dutch and Portuguese for now; More coming soon) and localised all items including tapes
- Added New female character based on ClassyKatie
- Added new inventory switching icons ( but still maintaining minimalism )
- Added subtitles for all audio tapes ( with options to disable them )
- Completely rewrote the input system (again) to use steam input
- Objectives now show when pressing tab
- Players and their connection quality now show when pressing tab
- Added some debugs to help us figure out issues
- Changed zone 1 to require crouching under the boards into the restricted area
- Glowsticks have improved physics when dropping
- Settings are now stored in a configuration file rather than the registry
- Keybinds are now stored in a configuration file rather than the registry
- Increased some UI fields to stop word wrapping in other languages
- Reduced the time for appearing roots colliders to appear in chapter 2

Fixes
- Glowsticks should no longer disappear when in your hand
- Extended the collider so you can no longer climb into the greenhouse
- Spamming switch keys should no longer cause you to hold both the lantern and flashlight
- Fixed jitter when jumping
- Removed the fuzz from one of the door slams in chapter 3
- Duplicate UI messages will no longer be queued
- Fixed a potential disconnect when interacting with items
- Fixed an issue where updating an objective would disconnect everyone
- Players can no longer spam the host button to have multiple lobbies
- Players should no longer receive endless connections when joining public matches
- Fixed the lighting in chapter 4
- Potential fix for the seals causing a disconnect
- Potential fix for the cursor not being centered