Chapter 5 now available on the public_testing branch

Hey all,
Many of you will be happy to hear that Chapter 5 has just gone live on the public_testing branch. we just want to clarify, this is not definitive and things could change based on feedback so if you want the "full" experience, please wait for us to bring it over to the live build. We haven't finished optimising it, so you may have performance issues if your specs are fairly low. We also haven't done any localisation yet either so it is only available in English *for now*.
This chapter is large and open, we recommend having at least an hour spare to play it. There are several different monsters throughout and each has it's own mechanic. We **highly recommend playing with infinite lives** if it's your first time. There are also 4 achievements obtainable in this zone, 2 are hidden though so you will have to figure those out ;).
We hope you enjoy it; we've taken a different route to chapter 5, similar to how chapter 3 broke up the two mazes and we hope people enjoy this change of pace.
Also, along side chapter 5, we've got a host of nifty changes coming too.

Let's start with the first one, the Sewer map. This will appear at level 5 in the case-files gamemode. It has it's own unique monster which some private-testers have **hated**.
We've also changed how the light sources work on players, the flashlight will now follow the direction players look much smoother and it overall feels less "clunky" while still physically coming from the flashlight. The Lantern now swings and acts more like a real lantern which adds a good bit of immersion.
Players will now also rotate their heads when looking up and down which makes them look and feel more alive.
A dim light will appear when being killed by monsters (no more "black screen" when dying in a dark area).
Reviving should be much more consistent.
The male teen character has been re-rigged to look less like a gorilla.
To help reduce the disparity in sizes, we've added a very large and very small size.
You should now only ever have one Large / Very Large / Giant maze. You will also always have at least 1 Small or Very Small maze which makes quick runs easier.
A bunch of bug fixes and performance changes.
Make sure to join our discord to send us your feedback, bug reports and suggestions!
discord.gg/valkogamestudios.