Procedural Testing now Live!
Hello Everyone!
We've got some exciting news.

Thanks to the exceptionally helpful private-testing team, we're now in a position where we feel it is time for public_testing to get their first look at procedural generation. For those who haven't read the devblogs, this gamemode adds a ton of replayability through fully procedurally generated levels with a progression system and unlockable cosmetics. We HIGHLY recommend you read the lastest devblog which gives you a little more information on how it all works. You can find it here; August Developer Update 2021

You will now also be able to see the new death system as well as the reworks to the monsters (animations, sounds, AI) as well as a bunch of changes to the lobby and UI. Alongside the new changes, we've also done a ton of bug fixes and improvements that should help with performance and stability. This is a huge update compared to what is currently available on the live/public_testing branches.
We are going to move the current changes on public_testing over to the live branch as well as they have been there for quite some time now. We're hoping to have these new changes moved across to the live branch in a couple of weeks time, assuming all goes well!
[h2]How to get join public_testing[/h2]
To get onto the public branch, simply right click labyrinthine in your steam library, go to properties.

Click the 'BETAS' tab. On there you can opt-in to public_testing.

You're now on the public_testing branch and will be able to play the new gamemode! Be aware that everyone must be on the same branch to play together (i.e. you cannot play with someone not on the public_testing branch). To switch back, it's the same process.
Please note, as this is still early access, things may change so gameplay is likely not final. There are no plans to reset levels or customisation when the gamemode transfers over to the live branch so feel free to start grinding levels now.
Hope you enjoy! Remember to give your feedback to us directly on our official discord Valko Game Studios Official Discord.
We've got some exciting news.

Thanks to the exceptionally helpful private-testing team, we're now in a position where we feel it is time for public_testing to get their first look at procedural generation. For those who haven't read the devblogs, this gamemode adds a ton of replayability through fully procedurally generated levels with a progression system and unlockable cosmetics. We HIGHLY recommend you read the lastest devblog which gives you a little more information on how it all works. You can find it here; August Developer Update 2021

You will now also be able to see the new death system as well as the reworks to the monsters (animations, sounds, AI) as well as a bunch of changes to the lobby and UI. Alongside the new changes, we've also done a ton of bug fixes and improvements that should help with performance and stability. This is a huge update compared to what is currently available on the live/public_testing branches.
We are going to move the current changes on public_testing over to the live branch as well as they have been there for quite some time now. We're hoping to have these new changes moved across to the live branch in a couple of weeks time, assuming all goes well!
[h2]How to get join public_testing[/h2]
To get onto the public branch, simply right click labyrinthine in your steam library, go to properties.

Click the 'BETAS' tab. On there you can opt-in to public_testing.

You're now on the public_testing branch and will be able to play the new gamemode! Be aware that everyone must be on the same branch to play together (i.e. you cannot play with someone not on the public_testing branch). To switch back, it's the same process.
Please note, as this is still early access, things may change so gameplay is likely not final. There are no plans to reset levels or customisation when the gamemode transfers over to the live branch so feel free to start grinding levels now.
Hope you enjoy! Remember to give your feedback to us directly on our official discord Valko Game Studios Official Discord.