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[BETA] Patch #6 - 2 New Weapons, Health Pickups, New Upgrade, Steam Achievements

Please go to properties → Betas → RemakePlaytest branch to be able to play the new beta!
Hi Asteroid Destroyers!

Surprise... new patch! This patch introduces both a new offensive and defensive weapon, health pickups that spawn every level and a few balances! The current mode, survival, is now entering the end-stage of development. I have plans for one new ability, and a boss fight level to finish it off. Once that is done, development will focus on quality of life before developing the story-driven campaign!

[h2]New Ability: Energy Ball[/h2]
Filled with explosive electricity, this orb can pass through and destroy up to 3 asteroids in quick succession. Your ship will be capable of supporting this weapon at Level 2, with a cooldown of 10 seconds.

[h2]New Ability: Nuclear Flash[/h2]
Packed with radioactive explosives, the Nuclear Flash will wipe the entire battlefield in a click of a button. Your ship will be capable of supporting this at Level 6, with a cooldown of 40 seconds.

PATCH #6


[h2]NEW[/h2]
  • Added Ability: Energy Ball
  • Added Ability: Nuclear Flash
  • Added Upgrade: A.O.S +2 Seconds Duration
  • Added Health Pickups


[h3]BALANCING[/h3]
  • Each level is now 40 seconds, from 60 seconds
  • Gunship's Projectile Speed Increased


[h3]FIXES[/h3]
  • Shield cooldown symbol shrinking when activating
  • Level Text on HUD not resetting