[BETA] Patch #6 - 2 New Weapons, Health Pickups, New Upgrade, Steam Achievements
Please go to properties → Betas → RemakePlaytest branch to be able to play the new beta!
Hi Asteroid Destroyers!
Surprise... new patch! This patch introduces both a new offensive and defensive weapon, health pickups that spawn every level and a few balances! The current mode, survival, is now entering the end-stage of development. I have plans for one new ability, and a boss fight level to finish it off. Once that is done, development will focus on quality of life before developing the story-driven campaign!
[h2]New Ability: Energy Ball[/h2]
Filled with explosive electricity, this orb can pass through and destroy up to 3 asteroids in quick succession. Your ship will be capable of supporting this weapon at Level 2, with a cooldown of 10 seconds.
[h2]New Ability: Nuclear Flash[/h2]
Packed with radioactive explosives, the Nuclear Flash will wipe the entire battlefield in a click of a button. Your ship will be capable of supporting this at Level 6, with a cooldown of 40 seconds.
[h2]NEW[/h2]
[h3]BALANCING[/h3]
[h3]FIXES[/h3]
Hi Asteroid Destroyers!
Surprise... new patch! This patch introduces both a new offensive and defensive weapon, health pickups that spawn every level and a few balances! The current mode, survival, is now entering the end-stage of development. I have plans for one new ability, and a boss fight level to finish it off. Once that is done, development will focus on quality of life before developing the story-driven campaign!
[h2]New Ability: Energy Ball[/h2]
Filled with explosive electricity, this orb can pass through and destroy up to 3 asteroids in quick succession. Your ship will be capable of supporting this weapon at Level 2, with a cooldown of 10 seconds.
[h2]New Ability: Nuclear Flash[/h2]
Packed with radioactive explosives, the Nuclear Flash will wipe the entire battlefield in a click of a button. Your ship will be capable of supporting this at Level 6, with a cooldown of 40 seconds.
PATCH #6
[h2]NEW[/h2]
- Added Ability: Energy Ball
- Added Ability: Nuclear Flash
- Added Upgrade: A.O.S +2 Seconds Duration
- Added Health Pickups
[h3]BALANCING[/h3]
- Each level is now 40 seconds, from 60 seconds
- Gunship's Projectile Speed Increased
-
[h3]FIXES[/h3]
- Shield cooldown symbol shrinking when activating
- Level Text on HUD not resetting
-