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  3. Patch 7.2 - Background Music, Difficulty Balances, Pause Revamp

Patch 7.2 - Background Music, Difficulty Balances, Pause Revamp

Hi all!

Minor update today, as I continue to plan what is next for Rocky Mayhem. For now, development is limited as I cannot add anymore steam achievements and they play a big part in the campaign mode I have planned, therefore I cannot do anything else until the restriction passes.

However I have improved some minor parts of the game and fixed some issues!

Difficulty Scaling

Difficulty Scaling has once again, been changed as I found it too easy to start with even after 6 minutes. Below lists the new changes to make it more challenging and engaging!
The seconds reflect how long between each asteroid spawn
  • Level 0 - 2.95s → 3s
  • Level 1 - 2.75s → 2.7s
  • Level 2 - 2.55s → 2.4s
  • Level 3 - 2.35s → 2s
  • Level 4 - 2.25s → 1.7s
  • Level 5 - 2.15s → 1.4s, 1+ Asteroids per spawn
  • Level 6 - 1.75s → 1.4s , 1+ Asteroids per spawn
  • Level 7 - 1.55s → 1.1s
  • Level 8 - 1.45s → 0.9s, 1+ Asteroids per spawn
  • Level 9 - 1.15s → 0.8s
  • Level 10 - 1.05s → 0.7s
  • Level 11 - 0.9s → 0.65s
  • FREEPLAY - 1s → 0.9s, -1 Asteroids per spawn


Progression System

Along with Difficulty Scaling changing, progression has been changed very slightly also! These changes may make it hard for some players and if I receive too many complaints, this will all be reverted. The main cause for these dramatic changes is because Rocky Mayhem was made to be a hardcore rogue-like game and the remake has lost its challenge.
  • Level 0 - 0.6s Bullet Delay
  • [NEW] Level 1 - 0.45s Bullet Delay
  • Level 3 - 0.2s → 0.3s Bullet Delay, UNLOCK E.O.S
  • Level 5 - 0.1s → 0.2s Bullet Delay
  • [NEW] Level 6 - UNLOCK NUCLEAR FLASH
  • Level 7 - 0.08s → 0.1s Bullet Delay
  • Level 9 - 0.06s Bullet Delay


PATCH NOTES


[h2]New[/h2]
  • Added Background Music for gameplay

[h3]
Changes[/h3]
  • Added Resume and Quit button to Pause Menu
  • Removed ability to use Escape to Return to Menu

[h3]Bugs[/h3]
  • Fixed an issue causing steam achievements to no longer unlock after returning to menu
  • Fixed an issue causing infinite shield deployment after dying and respawning
  • Fixed an issue causing ship to go invisible when using shield at the same time as dying
  • Fixed several crashes