Patch 7.2 - Background Music, Difficulty Balances, Pause Revamp
Hi all!
Minor update today, as I continue to plan what is next for Rocky Mayhem. For now, development is limited as I cannot add anymore steam achievements and they play a big part in the campaign mode I have planned, therefore I cannot do anything else until the restriction passes.
However I have improved some minor parts of the game and fixed some issues!
Difficulty Scaling has once again, been changed as I found it too easy to start with even after 6 minutes. Below lists the new changes to make it more challenging and engaging!
The seconds reflect how long between each asteroid spawn
Along with Difficulty Scaling changing, progression has been changed very slightly also! These changes may make it hard for some players and if I receive too many complaints, this will all be reverted. The main cause for these dramatic changes is because Rocky Mayhem was made to be a hardcore rogue-like game and the remake has lost its challenge.
[h2]New[/h2]
[h3]
Changes[/h3]
[h3]Bugs[/h3]
Minor update today, as I continue to plan what is next for Rocky Mayhem. For now, development is limited as I cannot add anymore steam achievements and they play a big part in the campaign mode I have planned, therefore I cannot do anything else until the restriction passes.
However I have improved some minor parts of the game and fixed some issues!
Difficulty Scaling
Difficulty Scaling has once again, been changed as I found it too easy to start with even after 6 minutes. Below lists the new changes to make it more challenging and engaging!
The seconds reflect how long between each asteroid spawn
- Level 0 - 2.95s → 3s
- Level 1 - 2.75s → 2.7s
- Level 2 - 2.55s → 2.4s
- Level 3 - 2.35s → 2s
- Level 4 - 2.25s → 1.7s
- Level 5 - 2.15s → 1.4s, 1+ Asteroids per spawn
- Level 6 - 1.75s → 1.4s , 1+ Asteroids per spawn
- Level 7 - 1.55s → 1.1s
- Level 8 - 1.45s → 0.9s, 1+ Asteroids per spawn
- Level 9 - 1.15s → 0.8s
- Level 10 - 1.05s → 0.7s
- Level 11 - 0.9s → 0.65s
- FREEPLAY - 1s → 0.9s, -1 Asteroids per spawn
Progression System
Along with Difficulty Scaling changing, progression has been changed very slightly also! These changes may make it hard for some players and if I receive too many complaints, this will all be reverted. The main cause for these dramatic changes is because Rocky Mayhem was made to be a hardcore rogue-like game and the remake has lost its challenge.
- Level 0 - 0.6s Bullet Delay
- [NEW] Level 1 - 0.45s Bullet Delay
- Level 3 - 0.2s → 0.3s Bullet Delay, UNLOCK E.O.S
- Level 5 - 0.1s → 0.2s Bullet Delay
- [NEW] Level 6 - UNLOCK NUCLEAR FLASH
- Level 7 - 0.08s → 0.1s Bullet Delay
- Level 9 - 0.06s Bullet Delay
PATCH NOTES
[h2]New[/h2]
- Added Background Music for gameplay
[h3]
Changes[/h3]
- Added Resume and Quit button to Pause Menu
- Removed ability to use Escape to Return to Menu
[h3]Bugs[/h3]
- Fixed an issue causing steam achievements to no longer unlock after returning to menu
- Fixed an issue causing infinite shield deployment after dying and respawning
- Fixed an issue causing ship to go invisible when using shield at the same time as dying
- Fixed several crashes