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Rocky Mayhem News

Dev Log #1 - Difficulty Scaling, Full-Auto, Shield Upgrade, Anti-Cheat

Hi all!

I've decided to do a dev log to expand on my reasons for the anti-cheat, as well as talk about what's coming next in the days to come, including a substitution for auto-clicking to make the game easier!

Difficulty Scaling

Next patch will introduce Difficulty Scaling to make the gameplay experience slightly harder. Currently, asteroids spawn at a fixed rate at a fixed amount with no variation, meaning that the game is slightly too easy as of current. Achievement progression is slow, score and kill progression is slow, and you can play without needing to move.

With the introduction of difficulty scaling, for every minute that you're alive the asteroid spawn rate will slightly increase by small amounts. For every 5 minutes that you're alive, the amount of asteroids that spawn at a time will be increased by around 2-3. Hopefully with this, it'll make the game more challenging and more viable for longer play sessions. Now with Anti-Cheat preventing auto-clickers, you may be wondering how will it be possible late-game with your fingers not keeping up with clicking each and every asteroid. Well...

Full-Auto Weaponry

With Difficulty Scaling, full-auto guns will make the game much more balanced as the game gets harder. At the start of the game, the firerate will be slow, firing about 1 bullet every 0.7 seconds. Implemented and adapted for Difficulty Scaling, for every minute that you're alive the firerate will increase by a small amounts (capping at 0.2s cooldown). I believe the addition of Full-Auto gunning and Difficulty Scaling, the game will become more fair while challenging. However, what if there's too many asteroids to handle?

Shield Level 2

While not arriving with Difficulty Scaling, the level 2 variant of the shield will be arriving with Patch #5. Once you survive for 3 minutes, the shield component of your ship will automatically upgrade to Level 2, providing a way to destructively protect your ship against asteroids. More to be announced later.

Regards to Anti-Cheat

Thanks for some feedback regarding the anti-cheat. I understand that it made the game easier as you no longer had to click a thousand times. This is why full-auto is coming to the game! This new mechanic will eradicate the need for auto-clickers, removing any need to even be considering using one. With the full-auto update, the anti-cheat will also become more strict. This will lead to detecting auto-clickers earlier and punishing cheaters faster.

However, if the full-auto weaponry doesn't please some, then I'll consider removing Anti-Cheat!

That's all for today! Keep updated by joining our discord

Anti-Cheat Update

Hi all.

Recently since I introduced steam achievements, I've seen a few users using an auto-clicker to unlock many achievements. This disappoints me because Steam Achievements were implemented for the community to challenge each other and see who could achieve the most achievements. Therefore I introduce...

Built-In Anti-Cheat

While not flawless, this basic anti cheat will detect an unusual amount of consistant clicks per second over a certain timespan. If detected, a window will pop-up alerting you that an auto-clicker was detected and achievements will be disabled. The only way to fix this is restarting your game and disabling your auto-clicker. This is one I coded in myself so if there's any unjustified disabling of achievements, please link me a video of you playing and I'll review it myself.

I hope this will solve the problems of auto-clicking to cheat achievements!

[BETA] Patch #3 - New Ability, 28 Steam Achievements, Balances

Please go to properties → Betas → RemakePlaytest branch to be able to play the new beta!

New Ability: Asteroid Defense System

Your ships have been equipped with the latest experimental tech, the Asteroid Defense System (A.D.S)! Designed to withstand the strongest impacts from asteroids, this shield provides a lifeline in the most dire situation.

PATCH #3


[h2]NEW[/h2]
  • Added Ability Asteroid Defense System
  • Added 28 Steam Achievements
  • Added "Controls" Menu


[h3]BALANCING[/h3]
  • Increased Asteroid Spawn Rate
  • Increased Player Move Speed


[h3]OPTIMIZATION AND FIXES[/h3]
  • Optimized Steam Achievements code to prevent future problems
  • Fixed "Pacifist" achievements unlocking after death
  • Fixed "Still As A Statue" achievements unlocking after death
  • Fixed game closing when pressing "Escape" after death


[BETA] Patch #2 - 34 New Steam Achievements

Please go to properties → Betas → RemakePlaytest branch to be able to play the new beta!

[h2]News on Rocky Mayhem Re-Launch[/h2]
Great news regarding the progress of the re-launch which will bring some new content, more steam achievements and more! It will not be re-launching out of Early Access but more like the store page will be getting an updated overhaul! Hopefully this will bring more traction to the game and will help me get more feedback for future patches.

The re-launch will be sometime after I've spoken with my publisher about buying the publishing rights to this game so I can have free reign over it! Keep an eye :)) Now to the patch!

PATCH #2


[h2]NEW[/h2]
- 34 New Steam Achievements (4 → 38)
- Added Explosion Effect upon player death

[h3]CHANGES[/h3]
- Updated Game Over screen to add a "Quit" option
- Updated Asteroid Destruction effect to suit new colour scheme
[h3]
BALANCING[/h3]
- Increased Asteroid Spawn Rate (50% → 75%)
- Increased Ship Flying Speed (110% → 130%)

Patches including new content or major changes will be slightly delayed now. As achievements are in place, there will be stuff for you guys to do while I prepare new content! I would like to increase the asteroid spawn rate and difficulty, but let me know!

[BETA] Patch #1 - Rocket Boosting, Major Balances, 4 Steam Achievements

Please navigate to properties → betas → playtestbeta to experience these changes!

Patch #1


[h2]NEW[/h2]
+ [EXPERIMENTAL] Added Rocket Boosting
+ 4 New Steam Achievements
+ Added a counter for how many asteroids destroyed

[h3]CHANGES[/h3]
- Updated Main Menu
- Updated Asteroid Colour (Brown → Grey)
[h3]
BALANCES[/h3]
- Increased Player Movement Speed (1 → 2)
- Decreased Player Hitbox (120% → 75%)
- Decreased Asteroid Hitbox (105% → 80%)
- Decreased Respawn Invulnerability Timer (3s → 2s)
- Decreased Respawn Delay (3s → 2s)
[h3]
FIXES[/h3]
- Fixed Player being hit by asteroids when not colliding
- Fixed Health Bar not resetting upon game ending
- Fixed Total Score not displaying upon game ending