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Rocky Mayhem News

[BETA] Patch #7 - Survival Mode Complete, Freeplay, Completionist Achievement

Please go to properties → Betas → RemakePlaytest branch to be able to play the new beta!
Hi Asteroid Destroyers!

The current mode, Survival, is finally complete. This patch brings a final level, where surviving it for a full minute will complete the game. After completing, you'll now be granted with an achievement for finishing the current content + you'll automatically enter Freeplay which reverts the game back to Level 10 and keeps you playing for as long as you want. While there will still be some alterations to the final mode and eventually a boss battle, content wise, it's practically done and I'm happy to say I can now move onto other focuses on the project.

What's Next

I would like to move onto an objective-based short campaign mode which follows the original story of Rocky Mayhem, with changes to suit the new gameplay style. These missions will include completing objectives to continue the story, introducing new asteroid types, weapon upgrades, and more. Between now and then however, I would like to work on upgrading the graphics to mark a new era for rocky mayhem, as well as add in audio effects. Dev logs will be made in due time!

PATCH #7


[h2]NEW[/h2]
  • Added Level: Final Level
  • Added Achievements

[h3]BALANCING[/h3]
  • Health Pickups now spawn every 30s, down from 40s
  • Levels now change every 40s, down from 60s
  • Gunship's Base Firing Speed slightly altered
  • Spawn Protection increased from 2s to 5s
  • Escape now brings you to the menu, instead of exiting the game

[BETA] Patch #6 - 2 New Weapons, Health Pickups, New Upgrade, Steam Achievements

Please go to properties → Betas → RemakePlaytest branch to be able to play the new beta!
Hi Asteroid Destroyers!

Surprise... new patch! This patch introduces both a new offensive and defensive weapon, health pickups that spawn every level and a few balances! The current mode, survival, is now entering the end-stage of development. I have plans for one new ability, and a boss fight level to finish it off. Once that is done, development will focus on quality of life before developing the story-driven campaign!

[h2]New Ability: Energy Ball[/h2]
Filled with explosive electricity, this orb can pass through and destroy up to 3 asteroids in quick succession. Your ship will be capable of supporting this weapon at Level 2, with a cooldown of 10 seconds.

[h2]New Ability: Nuclear Flash[/h2]
Packed with radioactive explosives, the Nuclear Flash will wipe the entire battlefield in a click of a button. Your ship will be capable of supporting this at Level 6, with a cooldown of 40 seconds.

PATCH #6


[h2]NEW[/h2]
  • Added Ability: Energy Ball
  • Added Ability: Nuclear Flash
  • Added Upgrade: A.O.S +2 Seconds Duration
  • Added Health Pickups


[h3]BALANCING[/h3]
  • Each level is now 40 seconds, from 60 seconds
  • Gunship's Projectile Speed Increased


[h3]FIXES[/h3]
  • Shield cooldown symbol shrinking when activating
  • Level Text on HUD not resetting

[BETA] Patch #5.5 - HUD Improvements, New Menu, Fixes

Hey all! Pushing out a patch here. Just wanted to say, patches will be slowing down. Not massively, they'll still arrive, but I wanted to take some cooldown time over the weekend! To compensate, the next patch will be a bit of a big one, introducing a new weapon! Stay tuned:)

PATCH NOTES 0.0.5.5


[h2]NEW[/h2]
  • Tutorial Page explaining the goal of the game
  • Added a Tutorial achievement

[h3]CHANGES[/h3]
  • Added a Level counter to the bottom-left
  • Relocated the Shield cooldown symbol to the top-left
  • Redesigned Main Menu
  • 'Escape' now quits the game


[h3]FIXES[/h3]
  • Fixed an issue causing invincibility when meeting certain conditions
  • Fixed "Return to Menu" button not working on controls screen
  • Fixed an issue causing Pause menu to crash the game


As always, if you experience bugs please report them as soon as possible, with a description of what you did to cause it. Despite being a slow-down in patches, I'll work to push out bug fixes as often as I can.

[BETA] Patch #5 - Difficulty Scaling V2, Multiple Fixes, Pause Screen

Please go to properties → Betas → RemakePlaytest branch to be able to play the new beta!

Hey Asteroid Destroyers!

Not as big as Patch #4 but I've reworked and added onto the Difficulty Scaling to provide a slightly more challenging experience later on, as well as fixed the menu issues that arrived with last nights patch. Report bugs and give feedback on our discord.

[h2]Difficulty Scaling V2[/h2]
How often Asteroids spawn
  • Start - 2.95s
  • 30 Seconds - 2.75s
  • 1 Minutes - 2.55s → 2.45
  • 2 Minutes - 2.35s → 2.25s
  • 3 Minutes - 2.25s → 2.05s
  • 4 Minutes - 2.15s → 1.75s, 1+ Asteroids per spawn
  • 5 Minutes - 1.75s , 1+ Asteroids per spawn
  • 6 Minutes - 1.55s
  • 7 Minutes - 1.45s, 1+ Asteroids per spawn
  • 8 Minutes - 1.15s
  • 10 Minutes - 1.05s

[h2]Progression System V2[/h2]
Level up everytime the difficulty changes (see above)
  • Level 0 - 0.6s Bullet Delay
  • Level 3 - 0.2s Bullet Delay, UNLOCK E.O.S
  • Level 5 - 0.1s Bullet Delay
  • Level 7 - 0.08s Bullet Delay
  • Level 9 - 0.06s Bullet Delay


FULL PATCH NOTES - Patch #5


[h2]NEW[/h2]
  • Added Pause button
  • Added 3 Steam Achievements

[h3]CHANGES[/h3]
  • Reworked Difficulty Scaling and Progression System

[h3]FIXES[/h3]
  • Fixed controls menu being low-resolution
  • Fixed the gun's fire-rate not resetting after death
  • Fixed asteroid's spawn rate not resetting after death
  • Fixed "Asteroid Offense System?" not unlocking under correct conditions
  • Fixed an issue causing game crashing when activating the shield the second it upgrades to A.O.S
  • Fixed an issue causing stuttering after destroying a set amount of asteroids
  • Fixed an issue making the game not able to detect the mouse
  • Fixed an issue causing infinite asteroids spawning after death
  • Fixed an issue causing system crashes under specific conditions

[BETA] Patch #4 - Difficulty Scaling, Progression System, Full-Auto Mode + More

Please go to properties → Betas → RemakePlaytest branch to be able to play the new beta!

Hey Asteroid Destroyers!

Today's update provides quite a bit of reworking to the core gameplay, to keep the game feeling challenging and rewarding as much as I can right now. This is not the whole progression system, but the very start.

[h2]Difficulty Scaling[/h2]
  • Start - Asteroids spawn every 2.95s
  • 30 Seconds - Asteroids spawn every 2.75s
  • 2 Minutes - Asteroids spawn every 2.55s
  • 3 Minutes - Asteroids spawn every 2.35s
  • 4 Minutes - Asteroids spawn every 2.25s
  • 5 Minutes - Asteroids spawn every 2.15s, 1+ Asteroids per spawn


[h2]Progression System[/h2]
Level up everytime the difficulty changes (see above)
  • Level 0 - 0.6s Bullet Delay
  • Level 1 - 0.4s Bullet Delay
  • Level 2 - 0.4s Bullet Delay
  • Level 3 - 0.2s Bullet Delay, UNLOCK E.O.S
  • Level 4 - 0.2s Bullet Delay
  • Level 5 - 0.1s Bullet Delay

[h2]New Ability: Asteroid Offense System[/h2]
From the makers of the ship part, A.D.S, brings the new and improved shield! This system provides the same defense benefits as the predecessor, however it now destroys asteroids! Gliding into asteroids with the A.O.S destroys on impact, potentially saving you from dangerous situations.


FULL PATCH NOTES - Patch #4


[h2]NEW[/h2]
  • Added Ability Asteroid Offense System
  • Added Difficulty Scaling [PROTOTYPE]
  • Added 17 Steam Achievements

[h3]CHANGES[/h3]
  • Laser Cannon is now full-auto
  • Removed 3 Achievements

[h3]FIXES[/h3]
  • Fixed 4 achievements not activating
  • Fixed a crash related to the controls menu
  • Fixed an issue where rocket boosting would infinitely increase speed
  • Fixed an issue where rocket boosting would not disable