Update 0.9.7.7.8 - Kitchen and Food Revamp
As we work on the online Base Defense mode, here's an update to address a new big batch of player feedback. As part of a big revamp to cooking, we got rid of some ingredients and simplified some recipes, while making the kitchen menu easier to browse.
After a lot of difficulty tweaks, the difficulty now seems to be in a good spot for me. Let me know what you think! I will probably do further adjustments when we're ready to add Hard Mode and Nightmare Mode. The current difficulty will become "Normal", maybe with some further slight tweaks to make it a tiny bit easier once there's a Hard difficulty.
I would now like to start more work on getting Escape from Earlsboro fleshed out into its own distinct mode, which you will probably see a bit of in the next update. EfE is going to become the main mode, and will have expanded quests and minibosses, while letting you choose to try to save all 6 (eventually 9) survivors. As we work on this, we will also continue working on the online mode. In the near future I will start posting some video of what we have so far, likely along with the next update!
[h2]Major Changes[/h2]
- Big Cooking revamp! See more below, in the Kitchen Revamp section
- Hunger rate almost tripled. Previously 0.016 nutrition per second, now 0.04
- Extra Big UI option now also makes the Portrait and item bar bigger, and also slightly increases the size of the quest text
- Work in Progress (but not fully implemented yet): We're adding it so you can see and change your weapons and items whenever you open a container, for easier stashing and organizing of your stuff. Just a big gray box for now, though.
- More work on the gamepad rebinding menu
- New big button in the Options menu to open your save folder, mostly there for easier bug finding
- Option to uncap FPS past 60
[h2]Cooking Revamp[/h2]
- New, easier to browse screen for the Kitchen
- Got rid of bread, sugar, water, and chicken legs. Sin's Special now uses oil instead of water, and all bread or sugar recipes now just use Flour instead
- Ingredients drop chances now edited to better reflect ingredient frequency in recipes, except for pepper, potato, and oil being slightly more rare
- Pancakes now only require two ingredients
- Rib Roast recipe is now MEAT, MEAT, MEAT. To compensate the easy recipe, damage reduction is now 15% from eating it instead of 30%
- Freedom Fries now additionally buff your running speed by 20%
- Ingredients besides Meat and Fish now all stack to 20
[h2]Difficulty Changes[/h2]
- Boss health reduced across the board, about 80% of what it used to be
- Enemies should now stick together more when spawning in. This makes them easier to avoid, but also easier to get mobbed. Overall hoping that this makes difficulty more consistent, before enemy amounts were very RNG based
- Tweaks to how sounds can summon new enemies. Now walking and running has a smaller chance to attract enemies, door opening attracts more, and louder weapons have increasingly higher chances to summon new enemies
- Quiet weapons now will no longer summon any enemies
- The limit for how many enemies can be active per day has been lowered initially, and now takes until day 20 (day 13 on Radio Silence) to build up to full instead of day 10 (day 10 is now about 64% of what it used to be)
- Max limit for enemies on day 20 is now a few enemies lower than previous max, which is the same as previous day 9 (day 6 on Radio Silence)
[h2]Tweaks and Fixes[/h2]
- Arrows are now cheaper to make. Just 1 wood and 1 metal to make 15 arrows
- Reduced amount of light when enemies are on fire, which should reduce lag
- Tweaks to the helicopter to hopefully make it harder to get stuck interacting with the wrong thing
- Visual indicator of where an enemy is going to shoot a grenade
- The bug where you could summon multiple Nail Biters that would never stop chasing you is now fixed, it was related to being Liam in Radio Silence
- Negatives now have legs again
- Fixed a bug where you could get double items from containers by destroying it at the right time
- Hitting attack on the game over screen will now make the gems tally faster
- The container loot menu will now get closed if the container is destroyed
- Controllers screen should be fully selectable using gamepad
- Updated gamepad customization menu
- Turret fixes to update energy status properly, and should search and attack enemies a bit better
- Better parrying for gamepad users
[h2]Under the Hood[/h2]
- Lots of work on the online Base Defense mode
- Working on added minibosses back into the game
After a lot of difficulty tweaks, the difficulty now seems to be in a good spot for me. Let me know what you think! I will probably do further adjustments when we're ready to add Hard Mode and Nightmare Mode. The current difficulty will become "Normal", maybe with some further slight tweaks to make it a tiny bit easier once there's a Hard difficulty.
I would now like to start more work on getting Escape from Earlsboro fleshed out into its own distinct mode, which you will probably see a bit of in the next update. EfE is going to become the main mode, and will have expanded quests and minibosses, while letting you choose to try to save all 6 (eventually 9) survivors. As we work on this, we will also continue working on the online mode. In the near future I will start posting some video of what we have so far, likely along with the next update!
Update 0.9.7.7.8
[h2]Major Changes[/h2]
- Big Cooking revamp! See more below, in the Kitchen Revamp section
- Hunger rate almost tripled. Previously 0.016 nutrition per second, now 0.04
- Extra Big UI option now also makes the Portrait and item bar bigger, and also slightly increases the size of the quest text
- Work in Progress (but not fully implemented yet): We're adding it so you can see and change your weapons and items whenever you open a container, for easier stashing and organizing of your stuff. Just a big gray box for now, though.
- More work on the gamepad rebinding menu
- New big button in the Options menu to open your save folder, mostly there for easier bug finding
- Option to uncap FPS past 60
[h2]Cooking Revamp[/h2]
- New, easier to browse screen for the Kitchen
- Got rid of bread, sugar, water, and chicken legs. Sin's Special now uses oil instead of water, and all bread or sugar recipes now just use Flour instead
- Ingredients drop chances now edited to better reflect ingredient frequency in recipes, except for pepper, potato, and oil being slightly more rare
- Pancakes now only require two ingredients
- Rib Roast recipe is now MEAT, MEAT, MEAT. To compensate the easy recipe, damage reduction is now 15% from eating it instead of 30%
- Freedom Fries now additionally buff your running speed by 20%
- Ingredients besides Meat and Fish now all stack to 20
[h2]Difficulty Changes[/h2]
- Boss health reduced across the board, about 80% of what it used to be
- Enemies should now stick together more when spawning in. This makes them easier to avoid, but also easier to get mobbed. Overall hoping that this makes difficulty more consistent, before enemy amounts were very RNG based
- Tweaks to how sounds can summon new enemies. Now walking and running has a smaller chance to attract enemies, door opening attracts more, and louder weapons have increasingly higher chances to summon new enemies
- Quiet weapons now will no longer summon any enemies
- The limit for how many enemies can be active per day has been lowered initially, and now takes until day 20 (day 13 on Radio Silence) to build up to full instead of day 10 (day 10 is now about 64% of what it used to be)
- Max limit for enemies on day 20 is now a few enemies lower than previous max, which is the same as previous day 9 (day 6 on Radio Silence)
[h2]Tweaks and Fixes[/h2]
- Arrows are now cheaper to make. Just 1 wood and 1 metal to make 15 arrows
- Reduced amount of light when enemies are on fire, which should reduce lag
- Tweaks to the helicopter to hopefully make it harder to get stuck interacting with the wrong thing
- Visual indicator of where an enemy is going to shoot a grenade
- The bug where you could summon multiple Nail Biters that would never stop chasing you is now fixed, it was related to being Liam in Radio Silence
- Negatives now have legs again
- Fixed a bug where you could get double items from containers by destroying it at the right time
- Hitting attack on the game over screen will now make the gems tally faster
- The container loot menu will now get closed if the container is destroyed
- Controllers screen should be fully selectable using gamepad
- Updated gamepad customization menu
- Turret fixes to update energy status properly, and should search and attack enemies a bit better
- Better parrying for gamepad users
[h2]Under the Hood[/h2]
- Lots of work on the online Base Defense mode
- Working on added minibosses back into the game