Cannibal Crossing Update Version 0.9.7.6.9
New update that lets you properly unlock characters, along with other other fixes and feedback requests.
[h2]Major Changes[/h2]
- Characters should now be unlockable by beating their associated boss
- Characters that you haven't unlocked yet will show up more often
- On character select, it will give more details on what you need to unlock a character
- New panel that displays how many materials you have
- Major fix: Horde timers should stop when paused, and go faster when sleeping
[h2]Tweaks and Fixes[/h2]
- Visual changes to the lockpick minigame
- Player now can't use healing items if health is maxed out
- Changes to boss area distance checks, to help prevent the "your character runs away" bug
- Don't display keyboard names for controller users, on missions
- You can now only put throwable items in the quick throw slot
- Healing sound reduced 80% when sleeping
- Fixed a bug where other game modes were being shown other than Radio Silence and Escape from Earlsboro
- Fixed a bug where you could play the second character classes early
- Fix for characters not getting hungry over time
- Fixed a weird bug where containers could get messed up when dropping ammo
- Some fixes for getting stuck during an intro or mission scene
- Update for controls on getting into Build Mode
- 50% chance to get leather from Negative Hounds or Boars, 50% to get meat
- Update for Post Office items
- Fix for loot sounds being played when a container was empty
- Fix for invisible walls
- Another fix for icons falling out of the minimap
- Fix for unloading weapons with special ammo, such as charges
- Improved some UI sizes
[h2]Major Changes[/h2]
- Characters should now be unlockable by beating their associated boss
- Characters that you haven't unlocked yet will show up more often
- On character select, it will give more details on what you need to unlock a character
- New panel that displays how many materials you have
- Major fix: Horde timers should stop when paused, and go faster when sleeping
[h2]Tweaks and Fixes[/h2]
- Visual changes to the lockpick minigame
- Player now can't use healing items if health is maxed out
- Changes to boss area distance checks, to help prevent the "your character runs away" bug
- Don't display keyboard names for controller users, on missions
- You can now only put throwable items in the quick throw slot
- Healing sound reduced 80% when sleeping
- Fixed a bug where other game modes were being shown other than Radio Silence and Escape from Earlsboro
- Fixed a bug where you could play the second character classes early
- Fix for characters not getting hungry over time
- Fixed a weird bug where containers could get messed up when dropping ammo
- Some fixes for getting stuck during an intro or mission scene
- Update for controls on getting into Build Mode
- 50% chance to get leather from Negative Hounds or Boars, 50% to get meat
- Update for Post Office items
- Fix for loot sounds being played when a container was empty
- Fix for invisible walls
- Another fix for icons falling out of the minimap
- Fix for unloading weapons with special ammo, such as charges
- Improved some UI sizes