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  3. Cannibal Crossing Update 0.9.7.7.2

Cannibal Crossing Update 0.9.7.7.2

Currently we're trying to wrap up early major feedback, then getting back to fleshing out Escape from Earlsboro mode and ramping up to start showing off the online Base Defense mode.

Also, Testing Branch is now available for Cannibal Crossing. This lets you help test updates before they come out for everyone else. As of right now, there's a test up for being able to remap the controls on a gamepad. To access this, right click on the game in your Steam Library, go to Properties, and then go to the BETAS tab. You can change "NONE" for the beta opt-in, to "testbranch".

I won't be posting much news about the testing branch in Steam announcements, but I'll be posting when new ones are up on the Official Discord.

[h2]Major Changes[/h2]

- You can now receive the location of the next survivor in Radio Silence mode at certain times. This includes when you defeat a boss, finish a character prologue, or start a new game as a character you've already finished their prologue with

- Gamepad players can now unload the ammo from weapons

- Nail Biter no longer receives a massive amount of damage reduction, that was a bug from a previous design where you could only damage him after his stomp attack
- Nail Biter should now vary his attacks better

- You can now break wooden items for wood, much like you can smelt them for metal. Currently requires a Smelter, though this requirement will be removed

- The Garbage Disposal should now properly give you wood and metal for dumping items in there. We're going to signpost this better in the next update, as this should be a good way to bridge the gap between the early game and getting a Smelter up and running

- You should now correctly get different endings in Escape from Earlsboro depending on how many people you save

[h2]Tweaks and Fixes[/h2]

- Fixed a bug where you could get overlapping quest text for the "escape town" quests
- Some small enemy AI updates
- Display update to the ending pieces
- Splitters should now properly display their spider legs when decapitated
- Fix for a weird roof bug with buildings
- Fix for an issue about containers stealing your ammo

[h2]Under the Hood Changes[/h2]

- Added more definitions for days, so that enemies can ramp up more gradually in the future
- Further work on the online Base Defense mode