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  3. Online, Gamepad, and Other Tweaks, Version 0.9.9.8

Online, Gamepad, and Other Tweaks, Version 0.9.9.8

For this month's update, we focused on player feedback. There's gamepad tweaks, adjustments to the online co-op mode, and more. We're looking for more feedback for the next update, as we get close to 1.0!

The best way to send feedback is by the official Discord, with a link in game. We're also going to do a roundup of other feedback we may have missed, and go from there for the next update. Except less giant changes, and more focusing on polish as we prepare for the 1.0 launch.

One persistent thing we're having difficulty fixing are gamepad issues. In testing, I'm not having these problems myself, so we rely a lot of player feedback for this. If you have controller issues, please try contacting us on the Discord! The real-time chat nature of that really helps us fix things a lot easier than from other methods.

List of Changes, Version 0.9.9.8


- Swapper Cannibals (the ones that ignore ranged attacks and must be killed with melee) are now vulnerable to ranged attacks, but only from a very close distance
- Small crosshair added for gamepad control mode, to better let you know exactly where you're aiming
- Further checks for preventing players from receiving damage during the intro for bosses

- Coins can now be dropped for other players in online mode
- Online mode now saves chat messages from other players in the chat scroll
- Online mode no longer tries to average the camera position over all players, and instead sticks to the player you're controlling

- Fix for the break/melt button not working properly on an Xbox controller for some setups
- Small adjustments to Grassland and Wasteland in Online Mode
- Trait update checks for Online
- You can no longer receive damage while in the chopper from charger enemies
- Check for max ammo values sometimes getting changed to be slightly higher
- Solving a reconnection issue in online mode
- Some checks when adding items to a container, to prevent some errors
- Spawn distance reduced for Quill quest
- Bullets collider evaluation based on distance, to try to reduce a lag issue
- BlackJack prologue blink fix
- Blink Device now has a 3 second use delay, so that tiles update properly
- Checks for enemy wave spawning for end events

- Checks for corpse face and body position errors
- Fix for a bullets issue
- Fix for a free ammo reload exploit
- Update for constructed items animations on Horde Mode
- Update for a game over screen in Horde Mode
- Fix for an enemy spawn error
- Fix for enemy bullets sometimes hitting the player after a boss dies
- Update for a UI problem in Horde Mode

- Achievements screen should now get properly updated with Steam Data
- Unity engine update
- Fix for some corpse spawns
- Some further gamepad testing and tweaks