1. Cannibal Crossing
  2. News
  3. Testing Branch 0.9.7.9.5 and Development News

Testing Branch 0.9.7.9.5 and Development News

We recently put up Testing Branch 0.9.7.9.5. We could use more testers giving feedback, especially on our Discord, as that allows for really fast response to feedback. Join it here: Rocketcat Games Official Discord

[h2]How to Play Testing Branch[/h2]

To access Testbranch, right click on Cannibal Crossing in Steam Library, and go to Properties. Select the BETAS tab. Change the beta opt-in from NONE to testbranch, and it will download the testing branch.

Update Summary


We're running a little behind on our goals for January, partially due to a lot of time going into the Online Mode, and partially due to us decided to do two extra things early. One of these is that we're adding Rosie, Warden, and Sin to the game. They're now available on the Testing Branch, along with their bosses. The other big thing is that we're working on updating how survivor followers work.

Your survivor buddies no longer follow you at all times. A survivor will show up during their boss fight to help you out. Also, you will get ways to temporarily summon a larger group of your survivor buddies to help you fight. Right now, we're adding a Walkie Talkie to the game that lets you summon 2 survivors at once to fight with you. You will be able to use this twice in a row, if you want to summon 4 people total.

We also redesigned how dropped notes work. Before, they'd give you the same pool of missions that the Radio did. I thought this was redundant and a bit confusing. Now they'll point out the locations of loot stashes, and you have a chance of even getting Golden Stashes from this. Currently the loot locations tend to be out of the way. Later on, I'd like to revamp this so that the loot locations are also heavily guarded by enemies.

More details on what we added at the end of this post!

End of January Plans


We're focusing again on optimization, while continuing to do work on the Online Mode. The game is running well for many now, but I still see reports of lag during gunfights. We could use more feedback on this as the builds roll out.

Online Mode is working with multiple people now for full games, but we're still hammering out bugs with the Discord testers. The plan is now to get this on the Testing Branch before January is over. At that point there will still be issues, but I want the largest amount of people to find the online playable and enjoyable when it is made widely available.

Testing Branch Changes (0.9.7.9.5)


- Warden, Sin, and Rosie added to the game. You can unlock them as playable characters by completing their respective quest lines
- Bosses for above characters added, currently still being tweaked
- Sin's old SUPER replaced with an all new one: Feeding Frenzy. This boosts her running speed by 20%, while also giving enemies a 10% chance to drop food ingredients when they die for 15 seconds
- Lots of tweaks to the bosses for the above characters, to bring them more in line with the tweaks done for the rest of the cast

- Greatly sped up the build times of various Base Buildings
- Smelter gets the biggest buff to build times, and now converts scrap to metal 4x the speed it used to for both versions
- Bandage O Matic is now 90 seconds for basic, 60 seconds for advanced
- All other buildings that make things take 60 seconds for basic version, 40 seconds for advanced (does not include Laser Charger)

- Follower revamp, they will now stay in the base until a boss fight or they are summoned
- Walkie Talkie for summoning followers, lasts 30 seconds currently
- Special animation for Walkie Talkie use

- Loot notes will give you a quest pointing out the location of a Loot Stash. These are usually Red, but you can also get Gold ones
- When a midboss gets killed, their location can now be used for other quests

- Increase to Conveyer Belt pushing power
- Reduced amount of power of Laser Wall

- Restoring saving your horde/hunting party/etc timers when interrupting them with a save and quit or a boss battle. The timers will restart after the battle or on loading the game

- Potential fix for multiple Midbosses spawning
- Tweaks to Clinical Center container amount
- Scumm Factory gates now drop less materials
- Fix for accessing locked characters/classes early
- Fix for Quantum Mail and Storage dropping stored items
- Preventing sidequest characters from spawning when you're completely full on missions
- No more removing ammo from laser weapons when added to inventory
- Lots of other small fixes

- Lots of tweaks and fixes and fleshing out of the Horde Defense online mode
- Twitch Integration work for a gameplay mode based around larger groups of players