Fixes and Tweaks Update, Version 0.9.9.7.4
We've been hunting bugs and making tweaks based on player feedback on the Testing Branch. It's been slow, as remaining bugs tend to be the ones that are hard to track down, but we've cleared some long standing things that were evading us. We can use more reports and feedback on this as we keep pursuing 1.0 launch, especially on our Official Discord!
The biggest gameplay change this time is that we removed all the endings except for the Helicopter ending. I always felt like the multiple endings just didn't add much, especially since the helicopter one seemed the best due to it also giving you a helicopter to ride around in to help find the remaining survivors. Now, the other former ending areas lead to big loot caches instead! Let me know if you think we should increase the amount of loot you get from these.
Next up, I'm going to be focusing on the Online Mode again. I'm hoping for quick progress on this, as there's less ground to cover in this mode versus the big open world that is the single player Adventure Mode.
- Removed the Bulldozer and Military Base endings, and replaced them with bonus loot areas
- New Base Construction for fast travel convenience: The Motorcycle
- Tentacle boss summons less minions
- Corruption takes twice as long to reduce your HP
- Fix for a problem with loot note enemies not appearing sometimes
- Fixed parts count for bulldozer and base areas
- Added weapon level indicator in UI
- Rotating Saw and Harpoon Gun now benefit from bow and arrow improving perks
- Warden bonus damage should now work with harpoon and rotating saw (technically an arrow weapon)
- Fixes for many container bugs! Let us know if there's still any ongoing weirdness
- Testing online shared use of various base buildings
- Null parent from diabled compass elements to avoid a blinking bug
- Removed some unused cooking recipes
- Various code cleanup
- Deactivating obstable areas also disables trap positions
- You are no longer able to unload weapons with no ammo type
- Removed the laser rifle from Scientist enemies
- Fixed an issue with Quantum Storage and storage slots
- You now get the Base Tutorial mission before the Blocking mission
- Preventing mission texts from overlapping if you get two missions at once
- Another possible container fix for it deleting items with no "charges"
- Map refreshes better for mission points (clearing the ?'s out)
- Fix for fast travel cars map display getting buggy
- Fix for an options menu bug
- You should no longer be able to lose points on a Stan's Shop purchase if your inventory is full
- Fix for another map object bug
- Some text updates
- Fix for melee weapons getting under 0 durability
- Better random targeting for players in Horde Mode, instead of all enemies attacking one player
- Fixes for tutorial inventory
- Inventory floating sprite fix
- Removed barrels knockdown to streamline containers, which should fix some container bugs
- Bandits removed from the Sin boss location before the cutscene
- More attacked checked for halting during pause status
- Shifted introductory quest order a bit
- Fixed some map issues
- Added a warning icon over the escape red marks on the map
- Fix for unloading weapons with no stackable ammo
- Fix for a missing sprite
- Restrict various things in Stan's Shop if you can't obtain them. Example, no getting a weapon level up if there's no weapon levels possible
- Fix for some automatic weapon exploits
- Fix for being able to repair non-melee weapons
- Ronin's energy weapon recovery over time should now work properly
The biggest gameplay change this time is that we removed all the endings except for the Helicopter ending. I always felt like the multiple endings just didn't add much, especially since the helicopter one seemed the best due to it also giving you a helicopter to ride around in to help find the remaining survivors. Now, the other former ending areas lead to big loot caches instead! Let me know if you think we should increase the amount of loot you get from these.
Next up, I'm going to be focusing on the Online Mode again. I'm hoping for quick progress on this, as there's less ground to cover in this mode versus the big open world that is the single player Adventure Mode.
Full List of Changes
- Removed the Bulldozer and Military Base endings, and replaced them with bonus loot areas
- New Base Construction for fast travel convenience: The Motorcycle
- Tentacle boss summons less minions
- Corruption takes twice as long to reduce your HP
- Fix for a problem with loot note enemies not appearing sometimes
- Fixed parts count for bulldozer and base areas
- Added weapon level indicator in UI
- Rotating Saw and Harpoon Gun now benefit from bow and arrow improving perks
- Warden bonus damage should now work with harpoon and rotating saw (technically an arrow weapon)
- Fixes for many container bugs! Let us know if there's still any ongoing weirdness
- Testing online shared use of various base buildings
- Null parent from diabled compass elements to avoid a blinking bug
- Removed some unused cooking recipes
- Various code cleanup
- Deactivating obstable areas also disables trap positions
- You are no longer able to unload weapons with no ammo type
- Removed the laser rifle from Scientist enemies
- Fixed an issue with Quantum Storage and storage slots
- You now get the Base Tutorial mission before the Blocking mission
- Preventing mission texts from overlapping if you get two missions at once
- Another possible container fix for it deleting items with no "charges"
- Map refreshes better for mission points (clearing the ?'s out)
- Fix for fast travel cars map display getting buggy
- Fix for an options menu bug
- You should no longer be able to lose points on a Stan's Shop purchase if your inventory is full
- Fix for another map object bug
- Some text updates
- Fix for melee weapons getting under 0 durability
- Better random targeting for players in Horde Mode, instead of all enemies attacking one player
- Fixes for tutorial inventory
- Inventory floating sprite fix
- Removed barrels knockdown to streamline containers, which should fix some container bugs
- Bandits removed from the Sin boss location before the cutscene
- More attacked checked for halting during pause status
- Shifted introductory quest order a bit
- Fixed some map issues
- Added a warning icon over the escape red marks on the map
- Fix for unloading weapons with no stackable ammo
- Fix for a missing sprite
- Restrict various things in Stan's Shop if you can't obtain them. Example, no getting a weapon level up if there's no weapon levels possible
- Fix for some automatic weapon exploits
- Fix for being able to repair non-melee weapons
- Ronin's energy weapon recovery over time should now work properly