Big Beta Testing Branch Update (0.9.8.5.1)
This testing branch update contains Hard Mode, unlockable Secondary Classes with new SUPER abilities, new endings, and more! Help us test it out, so we can post this on the main branch as an update!
[h2]How to Access Testing Branch[/h2]
- Right click on Cannibal Crossing in your Steam Library
- Select "Properties"
- Go to the "Betas" Tab
- Select "testbranch" from the "beta you would like to opt into:" menu
[h2]Major Changes[/h2]
- Black mucus on the ground now corrupts you, limiting your max health up to 50%. This can be healed with alcohol, high quality medical items, or with Dark Tonic
- Large amount of difficulty balance adjustments for singleplayer, generally making things more difficult in the late game to keep pace with all the powerful weapons you get now
- Secondary Classes all have all new SUPER abilities, different from the starter classes for each character!
- Hard Mode is now in the game. Enemies have 15% more health, bosses have 30% more health, more enemies show up sooner, and harder enemy types show up 5 days sooner in general spawns and 4 days sooner in waves. Bosses also get new attack patterns. HAVE FUN!
- New difficulty selector on character screen
- Good endings for saving at least 6 survivors (4 in Radio Silence), Bad endings if you don't
- Shields are now in the game again! They will deflect bullet weapons, even if you're not holding down block
- More harsh quantity limits for different ammo types if you get more than your ammo storage can hold
- Breaking/smelting things from inventory now requires R to be held down a bit, with an indicator
- You can now use numbers 5-9 to quickly select your throwing item and quick items
- You can now rebind Z and CAPS LOCK
- 144 FPS option
[h2]General Balance[/h2]
- Loot Note enemies will teleport closer to the player and retarget the player if they get too far away
- Fixes for Tier 1 versus Tier 2 weapons in containers not matching their intended values. This will make Tier 2 weapons more rare overall
- Cannibal Splitter AI tweaks
- Cannibal Splitter heads should start jumping around while calling for a wave
- Rosie's Turret should now shoot at bosses
- Quill's first Trait should now work, now that there's corruption again
- If you're playing Lola, you and other players can no longer get the negative effects from being drunk
- Ash's secondary class now starts with a fire axe instead of battle axe, mostly due to the Flamethrower buffs
- Enemies burn longer, and once again take ticks of damage while doing so
- Some more AI revamps for enemies, they should attack doors easier now
- The lightning negative eyes (Negative Insights) will now target your turrets
- A few hours now pass with deaths in Sandbox mode, with a message saying so
[h2]Fixes and Minor Tweaks[/h2]
- Piggy Banker midbosses can't shoot each other now
- Weapons placed in the quick throw slot (Ronin, Black Jack, and Lola secondary classes) will now work properly for swapping in/out of them and them using ammo
- Midbosses spawn explosion area smaller, and they shouldn't easily break structures for running into them within the first 10 seconds of spawning
- Better stun logic for Bosses
- Stan's Shop: Skill point buys are now twice more expensive
- Halved amount of Purple Crystals you get for map exploration, items crafted, and fortifications
- Doubled amount of Purple Crystals for mission completion
- Excess quantities of things added to your inventory are now deleted from the source container, then dropped to the floor
- Taco and Flack Jack bonuses should now work on Boss enemy summons
- Boom Box will now explode by contact/proximity
- Updated order of list of characters
- Saving/loading should now properly track your HP and SUPER meter
- Memory leak fix for Horde Mode that was causing some problems
- Some fixes for putting weird stuff in the base factory buildings
- Further loot tweaks
- Door Mines are more rare, but the damage is increased by 50%
- Turret bullets should no longer collide with other turrets or the player
- Laser Rifle should now work properly in Ronin's Mech quick slot
- Removed compass points for a weird stash case
- Life, food max levels, and corruption levels should now load properly on a continued game
- More locked items should now have a proper UNLOCK prompt
- Fix for end scene not counting many enemies
- Gas should now be consumed on car travel
- Winning/losing a game as second character classes will now properly remove the save
- Fetchquest mission correctly removed from inventory on completion, so no more free mission completes
- Removed a broken sprite from Cannibal melee enemies
- Silver Shooter ammo should now display properly
- Fix for saving/quitting during Ronin's mission
- No more Lola missions in the void
- Radio should spam you less with messages
- Some Stan's Store fixes
- Some fixes for the escape icons sometimes being wrong on the map
- Ronin's boss can now laser attack in any direction
- Some local multiplayer fixes
- Spanish translation update
- Various improvements and fixes
[h2]How to Access Testing Branch[/h2]
- Right click on Cannibal Crossing in your Steam Library
- Select "Properties"
- Go to the "Betas" Tab
- Select "testbranch" from the "beta you would like to opt into:" menu
List of Changes (Testing Branch 0.9.8.5.1)
[h2]Major Changes[/h2]
- Black mucus on the ground now corrupts you, limiting your max health up to 50%. This can be healed with alcohol, high quality medical items, or with Dark Tonic
- Large amount of difficulty balance adjustments for singleplayer, generally making things more difficult in the late game to keep pace with all the powerful weapons you get now
- Secondary Classes all have all new SUPER abilities, different from the starter classes for each character!
- Hard Mode is now in the game. Enemies have 15% more health, bosses have 30% more health, more enemies show up sooner, and harder enemy types show up 5 days sooner in general spawns and 4 days sooner in waves. Bosses also get new attack patterns. HAVE FUN!
- New difficulty selector on character screen
- Good endings for saving at least 6 survivors (4 in Radio Silence), Bad endings if you don't
- Shields are now in the game again! They will deflect bullet weapons, even if you're not holding down block
- More harsh quantity limits for different ammo types if you get more than your ammo storage can hold
- Breaking/smelting things from inventory now requires R to be held down a bit, with an indicator
- You can now use numbers 5-9 to quickly select your throwing item and quick items
- You can now rebind Z and CAPS LOCK
- 144 FPS option
[h2]General Balance[/h2]
- Loot Note enemies will teleport closer to the player and retarget the player if they get too far away
- Fixes for Tier 1 versus Tier 2 weapons in containers not matching their intended values. This will make Tier 2 weapons more rare overall
- Cannibal Splitter AI tweaks
- Cannibal Splitter heads should start jumping around while calling for a wave
- Rosie's Turret should now shoot at bosses
- Quill's first Trait should now work, now that there's corruption again
- If you're playing Lola, you and other players can no longer get the negative effects from being drunk
- Ash's secondary class now starts with a fire axe instead of battle axe, mostly due to the Flamethrower buffs
- Enemies burn longer, and once again take ticks of damage while doing so
- Some more AI revamps for enemies, they should attack doors easier now
- The lightning negative eyes (Negative Insights) will now target your turrets
- A few hours now pass with deaths in Sandbox mode, with a message saying so
[h2]Fixes and Minor Tweaks[/h2]
- Piggy Banker midbosses can't shoot each other now
- Weapons placed in the quick throw slot (Ronin, Black Jack, and Lola secondary classes) will now work properly for swapping in/out of them and them using ammo
- Midbosses spawn explosion area smaller, and they shouldn't easily break structures for running into them within the first 10 seconds of spawning
- Better stun logic for Bosses
- Stan's Shop: Skill point buys are now twice more expensive
- Halved amount of Purple Crystals you get for map exploration, items crafted, and fortifications
- Doubled amount of Purple Crystals for mission completion
- Excess quantities of things added to your inventory are now deleted from the source container, then dropped to the floor
- Taco and Flack Jack bonuses should now work on Boss enemy summons
- Boom Box will now explode by contact/proximity
- Updated order of list of characters
- Saving/loading should now properly track your HP and SUPER meter
- Memory leak fix for Horde Mode that was causing some problems
- Some fixes for putting weird stuff in the base factory buildings
- Further loot tweaks
- Door Mines are more rare, but the damage is increased by 50%
- Turret bullets should no longer collide with other turrets or the player
- Laser Rifle should now work properly in Ronin's Mech quick slot
- Removed compass points for a weird stash case
- Life, food max levels, and corruption levels should now load properly on a continued game
- More locked items should now have a proper UNLOCK prompt
- Fix for end scene not counting many enemies
- Gas should now be consumed on car travel
- Winning/losing a game as second character classes will now properly remove the save
- Fetchquest mission correctly removed from inventory on completion, so no more free mission completes
- Removed a broken sprite from Cannibal melee enemies
- Silver Shooter ammo should now display properly
- Fix for saving/quitting during Ronin's mission
- No more Lola missions in the void
- Radio should spam you less with messages
- Some Stan's Store fixes
- Some fixes for the escape icons sometimes being wrong on the map
- Ronin's boss can now laser attack in any direction
- Some local multiplayer fixes
- Spanish translation update
- Various improvements and fixes