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Big Beta Testing Branch Update (0.9.8.4.1)

Lots of changes to test out. Once we get feedback on this and do further fixing, we're going to launch this as a big update. This update will also make the online Horde Defense mode available to everyone, so I particularly want to test that out more.

Help us test things out! You can post any feedback here, or use the in-game links to post to our Twitter or Discord. Also make any other suggestions you'd like about anything, including general balance or requests for new additions!

[h2]How to Access Testing Branch[/h2]
- Right click on Cannibal Crossing in your Steam Library
- Select "Properties"
- Go to the "Betas" Tab
- Select "testbranch" from the "beta you would like to opt into:" menu

List of Changes (Testing Branch 0.9.8.4.1)


[h2]Major Changes[/h2]

- Custom Characters are now available for Horde Defense mode! Besides customizing your appearance, you get to pick from 3 different custom traits, then a starting weapon loadout, then a SUPER

- No Quarter Mode is now available! See if you can survive without a base, but get some extra advantages in exchange for this penalty

- New system for Ammo and Materials!
- Materials now go into a storage box like ammo does, to a certain extent. By default, wood, scrap, metal, and bandages go in here and stack to 20 each
- You can now go over the previous ammo box limits, with the ammo then appearing in your inventory in smaller stacks. This also applies to the new Materials box

- Further performance updates, let me know if you have any slowdowns at all, at this point!

- Companions are temporary summons now, instead of one following you around constantly. In exchange, they are now much, much more aggressive and hopefully intelligent
- Summon 3 companions at a time for 60 seconds using the new Walkie Talkies. You can craft or very rarely find them. Use multiple summons to get up to 9 people following you around, blasting everything.

- Bonus Waves can now appear in Horde Mode, where you temporarily get a powerful weapon and infinite reloads with that weapon

- Redesign of how Weapon Upgrades work for Tier 2 and 3 weapons. They no longer require a copy of themselves, of the same rank, to upgrade. The system has been replaced with needing "Premium Parts" to upgrade them
- Premium Parts are found by breaking, smelting, or otherwise dismantling Tier 2 and 3 weapons

- Occult Library is back, and redesigned. Now it lets you make powerful magical items, using a new resource that is rarely dropped by Negatives

- Joining through Steam SHOULD now work in Horde Mode (invites through Steam Friends list and such)
- Tier indicator added to the weapon description windows
- Laser Charger removed for now, rest in PIECES

[h2]General Balance[/h2]

- Rosie now has a new 3rd trait that makes her find bonus scrap and metal, whenever she'd find those materials in containers
- Various Rosie fixes, including her SUPER turrets working properly
- SIN SUPER food drop rate buffed to 15%
- WARDEN super now roots onscreen enemies for 10 seconds while applying a 40% damage increase to them until they die
- Lola's SUPER increased from 8 -> 12 seconds duration
- No more free buddy backup during bosses. We may put this back in, but they're so strong/aggressive now that we would also have to increase boss health to compensate

- More tweaks to tier 2 and 3 weapons, hopefully making them more rare outside of Stashes
- Gold Stashes should now properly drop Tier 2 weapons at minimum! This also gives Gold Stashes a much higher chance to drop Tier 3 loot!

- Lots of tweaks and rebalancing to turret values, generally buffs
- Changed Bandage-O-Matic name to Cloth-O-Matic outside of Horde Mode
- Negative Turret now available if you have Tier 3 turrets unlocked

- Loot Note missions now spawn a wave of enemies to kill before the Stash spawns
- Lots of updates to follower AI
- Various small tweaks to the newer bosses

- You can now build the upgraded base buildings that require a specific character as soon as you first accept their quest. Before this update, you had to kill their associated boss

- The subclass unlock costs doubled for their traits

- New Electronics Station items! Two of which are Ronin-only

[h3]Perk Changes[/h3]

- Some perks can now be replaced by others in Horde Mode, as shown below with (HORDE ONLY)

- Strength Perk 1.2 - +100% Melee Weapon Durability (up from 50%). 1.3 - "Melee Attacks get +15% Critical Chance"
- Strength Perk 3.3: Changed so that the side arrows are 50% weaker (so the perk is worth double damage if all arrows hit, not triple)
- (HORDE ONLY) Toughness 1.3: You get +50% extra healing from items, double healing from the Autohunter
- (HORDE ONLY) Endurance 2: Vending machine items and food is 5/10/20% cheaper!
- Endurance 4: 1. Ammo Storage Increased +50% 2. Material Storage Increased +50%, (HORDE ONLY) Replaced with 10% cash discount 3. Ammo Storage Increased +150% (So 500 bullets, etc)

[h3]Occult Library Items[/h3]

- Dark Tonic added, the only source of instant healing in the game
- Orb of Protection added, which provides magical projectile immunity for 7 seconds
- Teleport Scroll added, a somewhat expensive get out of jail free card
- Dark Summon lets you summon a copy of yourself, using your equipped weapon at the time at its current level. This is intentionally severely exploitable

[h3]Horde Mode Changes[/h3]

- Some tweaks for some Horde Mode buildings
- Tier 1 melee should disappear faster in Horde
- Horde Weapons Vendor should have more items in general in the earlier waves
- Starting gold doubled for all scenarios, with slightly increased starting materials
- Horde loadout that had a battle axe now has a Butcher Knife/Meat Cleaver

- Various adjustments to how much the factory buildings give per wave
- Luck Shrine should no longer give COOKED MEAT, it's only supposed to give buff-providing meals
- Kitchen will now properly only cook 2 meals if basic, 3 if advances
- Smelter will now give a random ammo drop when used, in addition to repairing your structures faster per wave
- Electronics Station updated to drop the newer items, including Walkie Talkies. No longer drops land mines
- Luck Shrine updated to drop items from following list: Random weapons, meals, fancy healing supplies
- Occult Library Added! Drops from a rotating list of the new Sludge items, though Dark Tonic and Shadow Rituals are twice as rare

- Cannibal Swappers will no longer spawn during Frenzy Rounds

[h2]Fixes and Minor Tweaks[/h2]

- Tutorial tip added for the first time you recruit a survivor, explaining that their timers are limited
- Reordering of the game mode select
- Properly disabling Adventure/Open World Mode skills in Horde Mode
- Boars will no longer stun you when they charge into other enemies (!)
- You can now unselect the trait text in pause screen to see your SUPER description again
- Added missing food buff descriptions for Sin Special and Alcohol
- A* update for enemy AI
- Fix for a bug that prevented equipping your previous weapon when quick-meleeing
- Sandbox Mode should now properly let you respawn at the Home Beacon
- Fix for restarting in Horde Mode removing your inventory and battery level
- Tweaks for how speed bonuses interact to avoid glitchy Sonic the Hedgehog crap
- Horde Mode Kitchen should properly display + and ++ for the higher quality foods
- Fix for Rosie prologue mission
- Fix for follower AI when special enemies die
- Fix for pause screen text not removing properly sometimes
- Horde Mode should now properly display Steam User Image
- Green Grocer is now stocked with food again
- Many various tweaks, fixes, and text changes