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SCP: Nine-Tailed Fox News

Developer Log | April 2023

[h3]Greetings to all Nine-Tailed Fox soldiers![/h3]

Welcome to our monthly Developer Log! This time we will show what we’ve been working on during April.

Keep in mind that everything within the post is subject to change!

[hr][/hr]
[h2]Cooperative Mode delay[/h2]
We have to start with some bad news. As we mentioned in the previous Developer Log, Coop Mode is stressful for us to work on. After a long internal discussion, we’ve decided to delay Coop Mode for a future version. It was a hard decision, as we’ve already made some progress with it. However, it turned out to be harder than we thought. Many things such as NPCs or events have to be rewritten to make them work for it. This decision however allows us to release v0.3.0 sooner.

[h2]New SCPs to contain[/h2]
We don’t want to leave you all with a lack of content for v0.3.0, so there are also some good news! Just like everybody asked, we’ve been working on adding more containment procedures for Classic Mode. Specifically: SCP-096 and SCP-049.

[h3]SCP-096 – The Shy Guy[/h3]
In v0.3.0’s Classic Mode it will now be possible to contain SCP-096! Don’t worry, you and your teammates are equipped with a pair of SCRAMBLE gears to get the procedure done easily and safely.

And yes, that also means the Shy Guy has it's own containment chamber now!


The Shy Guy’s AI code was rewritten almost entirely from scratch. Overall, he shouldn't get stuck as often anymore, especially when active. There is also a new behavior for him that you'll see during Campaign Mode!

[h3]SCP-049 – The Plague Doctor[/h3]
We’ve also began on doing the same thing for SCP-049! However, we can’t show much yet because we only started to work on it very recently. But expect him to get contained within a cage too!

[h2]New Launcher Option[/h2]
We’ve received a lot of reports regarding an issue where the integrated GPU gets selected by the game instead of the dedicated one. While we're unsure on how to efficiently fix it, we’ve decided to bring back the GPU selection from SCP: CB as an alternative. You will be able to find it where the Display Mode once was. We hope this will help our laptop users or anybody else who encountered this issue.



But you might ask yourself: “Oh, but where is the Display Mode option now?” The answer is simple: The game now selects Fullscreen Mode if you select the same resolution as the Desktop resolution. If the resolution is less than that, then the game selects Windowed Mode.

[h2]Third Subdivision Studios Twitter account[/h2]
The last thing we want to mention is that we’ve created an official Twitter account for Third Subdivision Studios! We will be sharing some small development news, as well as retweeting fan artwork from time to time!



Link to our Twitter account: https://twitter.com/TSS_Games

[h2]Community Artwork[/h2]
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!

by Cassketti

by Wкиха (original artwork by B_Leonardo)

[h3]Want to submit your artwork?[/h3]
You can submit your SCP: Nine-Tailed Fox community artwork on our Discord server, Subreddit, Twitter, or send it via E-Mail at [email protected]!

[h3]Want to report bugs?[/h3]
To report a bug, simply use Steam’s Discussion forum to do so. Also, you can join our Discord server too!

[hr][/hr]
We want to say THANK YOU for still being with us and supporting us!

[h3]And don’t forget – Wednesday is pizza day![/h3]

-Third Subdivision Studios

Developer Log | March 2023

[h3]Greetings to all Nine-Tailed Fox soldiers![/h3]

March is ending very soon, so it’s time to show what we’ve been working on. This month was a bit stressful due to coop development, as a result we had a little break because of it. Regardless we have been working on other interesting features. So, here's what we’ve done since the last Developer Log.

Keep in mind that everything within the post is subject to change!

[h2]Disclaimer screens[/h2]
Since many new players are getting introduced to SCP: Nine-Tailed Fox, we’ve added safety disclaimers, warning about seizure and epilepsy that can be triggered in some cases (like flashing lights or the weapon’s muzzle flash).



Now there's also a reminder that the game is in Early Access, as there have been some misunderstandings regarding it and thus some people thought that the game is completely finished and no new content will be added, which is false. We still have a lot of plans for the game!

[h2]More Tasks[/h2]
We’ve noticed that many of you were worried about the state of Singleplayer, especially because of the thought that we're only working on cooperative mode. That’s not true. We’ve been thinking on how to expand Singleplayer more and about different tasks that you can do.

Here are some screenshots of a Task to restart the Heavy Containment Zone generator, the room of which is guarded by armed D-Class.

Tasks received.

D-Class cleanup inside the server room.

Generator is restarted. This task is complete.

[h2]D-Class improvements[/h2]

Few changes were made for the D-Class’s AI to improve their navigation. For example, they are now less likely to get stuck in places. Well... They still can get stuck, but at least they acknowledge that and try to find another way. Now they also can close the doors behind them from time to time, making the zones less door-open.

Oh yeah! You can also headshot the D-Class with the SPAS-12 as well now! This was teased few months ago in one of the Developer Logs (showcased with zombies).



[h2]Soft lock fixes[/h2]
We’ve been hearing reports about how the game can softlock in Heavy Containment Zone because of the player lacking the keycard when facing rooms like SCP-513 or SCP-966 containment chambers. We’ve addressed this issue by changing the layout of those rooms from a 3 way shaped to a 2 way corner room.

Locked entrance in SCP-513's containment chamber

Locked entrance in SCP-966's containment chamber

In the future we are planning to change the room models themselves, but for now this solution can work as well.

[h2]Optimization and other bug fixes[/h2]
As always, we’ve been working on fixing bugs that you all reported to us. Generally, they are small things that improve the game, giving more stability to it.

[h3]Want to report bugs?[/h3]
To report a bug, simply use Steam’s Discussion forum to do so. Also, you can join our Discord server too!

[h2]Community Artwork[/h2]
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!

by B_Leonardo - "Fanart of Regular MTF dying in a glue trap"


[h3]Want to submit your artwork?[/h3]
You can submit your SCP: Nine-Tailed Fox community artwork on our Discord server, Subreddit or send it via E-Mail at [email protected]!

[hr][/hr]
We want to say thank you for still being with us and supporting us!

[h3]And don’t forget – Wednesday is pizza day![/h3]

-Third Subdivision Studios

Developer Log | February 2023

[h3]Greetings to all Nine-Tailed Fox soldiers![/h3]

Exactly one year ago we released the 0.2.0 version of SCP: Nine-Tailed Fox on Steam. To celebrate this special occasion we want to share some information regarding the development of the upcoming 0.3.0 update and what we achieved so far.

Keep in mind that everything within the post is subject to change!

[h2]Co-op Mode Progress[/h2]
It's been some time since we've last showed any progress regarding coop. The reason for this is simple: We had to start from scratch. But for the good cause! The previous way that we were doing the multiplayer was not working well. The new way on the other hand allowed us to show you those screenshots!



[h2]Localization[/h2]
Since the December 2022 Developer Log we’ve received a lot of help from volunteers to help with localizing SCP: Nine-Tailed Fox. We’ve added more languages that people are willing to translate the game to.

The Crowdin page is available here: https://crowdin.com/project/scp-nine-tailed-fox. You can always tell us what other languages we should add on the list!



For v0.3.0 we’ve also added the ability to change the separator for text with multiple lines. While commonly, when the game needs to create a new line, it will find the space in the text that it will separate. This was an issue with Chinese localization (and some other ones) that don’t have spaces between words.



[h2]Subtitles[/h2]
Since the original SCP: Containment Breach, many people asked for subtitles in the game, as for foreigners it’s sometimes hard to understand what characters are saying. We’ve been working on a subtitle system for SCP: Nine-Tailed Fox, which is flexible and easy to translate. This improves the game’s localization, as we don’t need to do voice acting for each language.



[h2]Localization performance fix[/h2]
Many of you reported an issue where the game was lagging when text appeared on the screen. This was especially noticeable in the options menu. The good news for you have finally arrived! We were able to fix it!



When we were developing v0.2.0, we’ve added a caching system for localized text. But it turned out that the game was not adding the strings into this cache properly, causing the game to scan the localization file every single frame. Thus, creating lag.

[h2]And as always – bug fixes![/h2]
For the past month we’ve been ironing out many bugs that are possible to encounter in SCP: Nine-Tailed Fox since the v0.2.0 release. Falling through the floor in the pipe room after loading a save? Fixed! Untextured props in the medical bay? Fixed! Loading screen images get bigger with each loading? Fixed too! Game crash after exiting the pocket dimension? Not anymore! And this is only a small portion from the list of fixes!

[h3]Want to report bugs?[/h3]
We’ve noticed that many players want to help us with the game by reporting bugs, yet don’t know where they can do it. To clear this out, we want to tell you that you can use Steam’s Discussion forum to do so. Also, you can join our Discord server too!

[h2]Community Artwork[/h2]
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!

by B_Leonardo

[h3]Want to submit your artwork?[/h3]
You can submit your SCP: Nine-Tailed Fox community artwork on our Discord server, Subreddit or send it via E-Mail at [email protected]!

[hr][/hr]
We want to say thank you for still being with us and supporting us! We have more things to share with you once the time comes!

[h3]And don’t forget – Wednesday is pizza day![/h3]

-Third Subdivision Studios

Developer Log | December 2022

[h3]Greetings to all Nine-Tailed Fox soldiers![/h3]
We are back once again with the new Developer Log! And this time it’s Christmas Edition! We want to wrap this year with some development progress, as well as some statistics and community artwork.

[h2]Rewriting In-Game Events[/h2]
Most in-game events in SCP: Nine-Tailed Fox are exactly the same as in SCP: Containment Breach. So much that their code hasn’t changed for ages! And this leads to an issue where old events start to give issues, bugs and crashes. We’ve been working on rewriting some of the events for SCP: Nine-Tailed Fox. You might’ve seen some examples of that already, like with Tesla gates or the event where SCP-173 appears in a tunnel room in Heavy Containment Zone.



As the most recent example of a rewritten event – here is one of the appearances of SCP-049 in Light Containment Zone. It’s a small event, but this kind of event brings atmosphere to the game. Can you spot him on this screenshot?

[h2]Improving Difficulty System[/h2]
In the original SCP: Containment Breach, Euclid difficulty relies on monitors that are statically positioned in some of the rooms. This however brings an issue where some parts of the generated map lack these monitors, and as a result – players can’t save. To fix this we introduce Save Terminals™.

The model is work in progress and will be improved later on.

With Save Terminals™ we have more control over the saving on Euclid difficulty. The system we’ve made allows almost every room to have the terminal™. Of course, we’ve worked on balancing this as well. Save Terminals™ appear with a check for a specific distance between each other. However, this is ignored with some rooms where the Save Terminal™ should always appear. One example is the Checkpoint rooms for each zone.

[h2]Translating The Game[/h2]
To let the game support multiple languages, we’ve been working on the game’s translation. However, we are not a huge team and can’t translate the game ourselves. For this reason, we’ve created a page on Crowdin, allowing all fans with the language knowledge to help us translate the game!
The page is available here: https://crowdin.com/project/scp-nine-tailed-fox. Tell us what other languages we should add on the list!

[h2]Steam Stats[/h2]
Another thing to mention is the statistics of the game’s activity on Steam. We have around 230 000 total downloads, as well as more than 2100 total reviews!
On top of that – we’re on the list of Top Steam Releases of February 2022!



We are happy to know that our game was one of the successful games on February, on par with games like… “Orc Massage”? Well then…

[h2]Community Artwork[/h2]
As the last thing for this Developer Log, we want to share some artwork that was made for the game!

by Kolya7519

[hr][/hr]
It’s been a great year! We have many things cooking behind the scenes that might see the light of the day within the new year…

[h3]Merry Christmas, everyone! And Happy New Year![/h3]

-Third Subdivision Studios

Developer Log | November 2022

[h3]Greetings to all Nine-Tailed Fox soldiers![/h3]
We are back to talk more about the development of v0.3.0, as well as share some little sneak peeks of new features and share some nice community artwork!

[h2]Co-op Mode Progress[/h2]
The cooperative mode was something we’ve been working hard on. Yet the task itself is really complicated to do: The code itself is based on Singleplayer, which is based on SCP – Containment Breach: It was initially made to be Singleplayer only. Adding Multiplayer components into this is possible, but really complicated. Thus, we don’t have any estimated release date for v0.3.0. However, we plan to post updates on it whenever we have something major to show or talk about.

[h2]Melee Improvements[/h2]
Melee weapons now hit all enemies in front of the player in close range, rather than hitting only one enemy at a time. As a result, escaping hordes of zombies with melee is now much easier (but we don't recommend to get close to zombies in the first place!).



[h2]Developer Tools[/h2]
We’ve been working on new developer tools for room making. Since SCP – Containment Breach, we’ve been using a really old program called “3D World Studio”. The program is old and it doesn’t even work on Windows 10, only up to Windows 7, thus some of the developers have to stay on older operating systems. Not to mention all the bugs this editor has and how it runs poorly with larger maps (like Multiplayer maps).

For those reasons, we’ve been working on a better alternative, called CBRE-EX (Containment Breach Room Editor - Extended). Originally this program was made for the new SCP – Containment Breach v1.4, but it's development was cancelled, yet the program was mostly done. So now we are improving the program even more, extending its functionality to work with SCP: Nine-Tailed Fox.



You can find the program here on GitHub. It's still in development, but basic rooms can be added into SCP: Nine-Tailed Fox already.

[h2]Sneak Peeks[/h2]
Here are a few screenshots of some small, but cool things we’ve been working on!



[h2]Community Artwork[/h2]
As the last thing for this developer log, we want to share some artwork that was made for the game!

by B_Leonardo


We want to thank you for all your support! We’ve been working hard on the new version, yet we understand that overclocking ourselves is not good. We are all humans after all, and we also take breaks to gather strength and come up with new ideas.

[h3]And don’t forget – Wednesday is pizza day![/h3]

-Third Subdivision Studios