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GearBlocks 0.7.9000

Hey all, here's a small update with a few improvements and some new parts.

[h3]Angled beams and connectors[/h3]

In the previous update I introduced the "V" and "W" angled beams, primarily to allow for building V configuration engines. If you've been using these parts, you may have noticed some bugs with the building system (e.g. sometimes your construction might freeze at a weird angle).

I'll come back and address these problems in the future, but seeing as those angled parts are now out in the wild, I figured I might as well release the others I've made. So you'll now find more angled beams, and connectors too!


[h3]Engine crank nose[/h3]

I've added a "crank nose" part, which can attach to the existing crank parts. This is particularly useful if you want axles coming out of both ends of a single driven crank.


This makes the "front crank" parts kind of redundant actually, but I'll have to keep them so as to not break existing builds.

[h3]More wheels[/h3]

We also have some more wheels thanks to community member Alex!




There are one or two other tweaks and improvements too, here are the full release notes:-
  • New parts:-
    • Engine "crank nose" with resizable axle.
    • Angled connectors.
    • Angled beams.
    • Car wheels designed by Alex (6.5 and 7 units diameter, various widths).
  • Added "double audio pitch" toggle to engine head part behaviour settings.
  • Added separate volume slider in audio settings for environment sounds.
  • Added "Ctrl + F" freeze / unfreeze shortcut to material, painter, and grabber tools.
  • Lua scripting changes and new features:-
    • New "button image" UI element (use IElementFactory.CreateImageButton() to create from Lua).
    • Added IsTargetable property to IElement (disable to prevent a UI element from blocking the mouse pointer).
    • Added GetDims() method to IBoundary.
  • In PlayerHUD script mod, pressing Tab now toggles between metric and imperial units.
  • Bug fixes.
  • Upgraded to Unity 2021.3.43.