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  3. November 18th Balance Patch

November 18th Balance Patch

Patch Notes:

If you're reading this, the patch is now live!

[h2]Dedicated Server[/h2]
  • Self restarts after 9 rounds have passed
  • Supports map switching



[h2]Hemlock:[/h2]
  • Plummeter
    + Damage changed from (15 to 35) to (25 to 45)
    + Character-hit Downward velocity changed from 1350 to 1850
    + Added a slow effect to hit enemies (Reduces movement speed to 30% & Jump Height by 50%) for 3 seconds
  • Bleed
    - Removed an accidental weakness to physical damage while under bleed
Summary: Hemlock should be in a overall way-better competitive strength after this change! Give him a try to counter those pesky Friday players :)


[h2]Charlie[/h2]
  • + Run speed at low health increased from 1150 to 1350
  • + Run speed scaling changed from 0-100 HP to 0-150 HP (Gain speed sooner)
  • + Brush-off calculation changed from 100% damage taken to 70% damage taken (Makes her tankier)
  • + Energy Regen rate 20 -> 30 per tick

[h3]Staff Slam (Ability 3)[/h3]
  • - Reduced damage 60 to 45

[h3]Knock Out Punch (Ability 4)[/h3]
  • + Increased damage 60 to 65

[h3]Jab (Ability 1)[/h3]
  • - Reduced damage 40 to 35
  • + Reduced energy cost 20 to 0
Summary: Charlie was intentionally designed to be weak, but I felt like she was a bit too squishy. I think the new (30%~) Damage mitigation should help her live longer, and with her energy cost adjustments there's now more choice in melee combat


[h2]Friday(Bunny)[/h2]
  • - Health changed from 90 to 80
  • - Unarmed movement speed 1000 to 900 units per second
  • - Weapon movement speed 800 to 700 units per second
  • - Kick Damage 50 to 40

[h3]Heal Magnum:[/h3]
  • + 50 healing to 70 healing per shot
Summary: Friday was the strongest character in the game by a wide-margin. She needed nerfs, but I hoped to preserve her mobile play-style as that is the fun factor.


[h2]Abigail[/h2]
  • - Reduced ammo regen on TNT, Rifle, & Shotgun ammo by 50%
  • Turrets
  • - Removed the slight knock-back from turret shots
  • - Damage 8 -> 6
  • - Bullet Speed 10,000 -> 9,000 units per second
  • + Build cost 150 -> 130 Pistol Ammo
  • + Added a Red outline for enemy turrets within their firing range (3550)
Summary: Abigail was in an alright spot, maybe a bit on the strong side. These minor adjustments should keep her from becoming the true terror i believed her to be.


[h2]Ammo Boxes[/h2]
  • + Increased ammo in each box by roughly 50%



[h2]Bingo[/h2]
  • + In-combat stealth cost 35 -> 30 per second
  • - Out of combat stealth cost 15 -> 20 per second
  • + Energy regen 10 -> 15 per second
  • + Max energy 100 -> 120
  • + Starting energy 50 -> 80
Summary: Bingo felt weak, after these changes he can effectively stay in stealth for 20 seconds (starting with full energy) should help him evade fire a bit better