November 18th Balance Patch
Patch Notes:
If you're reading this, the patch is now live!
[h2]Dedicated Server[/h2]
- Self restarts after 9 rounds have passed
- Supports map switching
[h2]Hemlock:[/h2]
- Plummeter
+ Damage changed from (15 to 35) to (25 to 45)
+ Character-hit Downward velocity changed from 1350 to 1850
+ Added a slow effect to hit enemies (Reduces movement speed to 30% & Jump Height by 50%) for 3 seconds - Bleed
- Removed an accidental weakness to physical damage while under bleed
[h2]Charlie[/h2]
- + Run speed at low health increased from 1150 to 1350
- + Run speed scaling changed from 0-100 HP to 0-150 HP (Gain speed sooner)
- + Brush-off calculation changed from 100% damage taken to 70% damage taken (Makes her tankier)
- + Energy Regen rate 20 -> 30 per tick
[h3]Staff Slam (Ability 3)[/h3]
- - Reduced damage 60 to 45
[h3]Knock Out Punch (Ability 4)[/h3]
- + Increased damage 60 to 65
[h3]Jab (Ability 1)[/h3]
- - Reduced damage 40 to 35
- + Reduced energy cost 20 to 0
[h2]Friday(Bunny)[/h2]
- - Health changed from 90 to 80
- - Unarmed movement speed 1000 to 900 units per second
- - Weapon movement speed 800 to 700 units per second
- - Kick Damage 50 to 40
[h3]Heal Magnum:[/h3]
- + 50 healing to 70 healing per shot
[h2]Abigail[/h2]
- - Reduced ammo regen on TNT, Rifle, & Shotgun ammo by 50%
- Turrets
- - Removed the slight knock-back from turret shots
- - Damage 8 -> 6
- - Bullet Speed 10,000 -> 9,000 units per second
- + Build cost 150 -> 130 Pistol Ammo
- + Added a Red outline for enemy turrets within their firing range (3550)
[h2]Ammo Boxes[/h2]
- + Increased ammo in each box by roughly 50%
[h2]Bingo[/h2]
- + In-combat stealth cost 35 -> 30 per second
- - Out of combat stealth cost 15 -> 20 per second
- + Energy regen 10 -> 15 per second
- + Max energy 100 -> 120
- + Starting energy 50 -> 80