0.52.009 Patch notes (Fortress Testing)
[h3][New Features in-testing][/h3]
+ Local & Online splitscreen mode (testing phase)
+ Enabled in the multiplayer main menu
+ (Gamepad) Supports 2 local players online, 4 players local
[h3][Maps][/h3]
+ New map! Fortress! Supports CTF, TDM, and DM
[h3][General Support][/h3]
+ better Gamepad menu support
[h3][Balance Changes][/h3]
Charlie
+ Movemnet speed increased by 20%
+ New ability (Chi-Launch)
+ Damage adjusted on multiple abilities (overall increase)
Brutal Shot
+ Projectile speed increased by 100%
- Projectile size reduced by 50%
- Knockback removed
Shotgun
+ Minimum damage 3 -> 5
Plummeter
- Headshot multiplier 2.0x -> 1.5x (60 to 45 headshot damage)
Turrets/Deploy
+ Projectile speed 9,000 -> 10,000
+ no longer collides with players
+ Deploy angle is based on camera angle
Sweeper
+ Fire cooldown 1.3 to 1.0 seconds
+ Pellet damage 3 -> 4
[h3][Visual & Audio][/h3]
+ New turret sounds by Jack
+ Blood has returned
+ New Lens Flare effects
+ Added a "hide chat" option in Gameplay
+ Local & Online splitscreen mode (testing phase)
+ Enabled in the multiplayer main menu
+ (Gamepad) Supports 2 local players online, 4 players local
[h3][Maps][/h3]
+ New map! Fortress! Supports CTF, TDM, and DM
[h3][General Support][/h3]
+ better Gamepad menu support
[h3][Balance Changes][/h3]
Charlie
+ Movemnet speed increased by 20%
+ New ability (Chi-Launch)
+ Damage adjusted on multiple abilities (overall increase)
Brutal Shot
+ Projectile speed increased by 100%
- Projectile size reduced by 50%
- Knockback removed
Shotgun
+ Minimum damage 3 -> 5
Plummeter
- Headshot multiplier 2.0x -> 1.5x (60 to 45 headshot damage)
Turrets/Deploy
+ Projectile speed 9,000 -> 10,000
+ no longer collides with players
+ Deploy angle is based on camera angle
Sweeper
+ Fire cooldown 1.3 to 1.0 seconds
+ Pellet damage 3 -> 4
[h3][Visual & Audio][/h3]
+ New turret sounds by Jack
+ Blood has returned
+ New Lens Flare effects
+ Added a "hide chat" option in Gameplay