Patch 0.53.005

[h2][General][/h2]
+ While camera is close to your controlled character, the character fades letting you see through it
+ All characters start with full energy on spawn
+ Camera distance behind character increased from 400 units to 500 units
+ Crosshair now changes color depending on player reaction (green = friendly, orange = enemy)
+ Scroll wheel no longer swaps weapons by default (keybinds)
+ Added a new testing map by Aprfx
[h2][Bugs][/h2]
+ Blaise unarmed jump animation flip bug
+ Dalton scope bug at end of round
+ Health pickup sound global
+ Various UI changes (too many to list)
[h2][Balance Changes][/h2]
[h3][Friday][/h3]
+ Movement speed buff 900 -> 1000 run speed
+ Energy 100 to 150
[h3][Blaise][/h3]
- Health 110 -> 100
- Max pistol ammo 100 -> 60
[h3][Dalton][/h3]
+ Dalton rifle fire-cooldown 2.0 -> 1.5 seconds
[h3][Hemlock][/h3]
(temporary adjustments until rework)
+ Roll cost 40 -> 20
+ Traps now activate the frame they hit the ground, allowing easier trappings
- "I smell blood" movement speed nerf 15,000 -> 10,000
- 'Plummeted' debuf no longer drains energy afterwards
+ Traps now cost 20 scrap instead of energy
[h3][Minigun][/h3]
- Headshot capability removed
[h3][TommyGun][/h3]
+ Damage 8 -> 9
- Ads spread 0.75 degrees to 1.0 degrees (on ADS)
- Effective range decreased from 12500 to 8000 (for full damage)
[h3][Rocket Launcher][/h3]
+ impact damage 45 -> 60
+ Aoe damage fall off = false
- Aoe damage 45 -> 30
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[h2][Maps][/h2]
+ Fortress has changed textures & slight layout changes near bases.
[h2][Skins][/h2]
+ Misery Friday