1. Fadeout: Underground
  2. News
  3. Fadeout 1.26.01 - PVP Bots, 2 New Maps +More - Feb 27th!

Fadeout 1.26.01 - PVP Bots, 2 New Maps +More - Feb 27th!

Fadeout 1.26.01

[h2]Live on Tuesday Feb 27th 2024[/h2]

[h3]Standout Additions:[/h3]
  • Community Map "Refinery" Added, by Big Moth
  • Community map "Outpost" Added, by Connorses
  • Gwen rework
  • Charlie rework



[h3]PVP Bots[/h3]
  • Available on all maps
  • 0 to 8 Bots option in server options
  • Supports all gamemodes except Arena
  • Bots randomly pick a character at the start of each round, and will continue as that character until next round



Balance


Long Shot:
+ Max Damage per pellet 7-> 8
+ Min damage per pellet 4-> 5

ALL CHARACTRERS:
Max scrap for all characters has been normalized to 200
Max Fuel for all character has been normalized to 200

Abigail:
+ Turret Health 45 -> 55
+ Turret Activation Time 1.5 to 0.2 Seconds

Dalton
- Starting Rifle Ammo: 10 -> 3
+ Max ammo is unchanged (10)

Hemlock
- Claws hitbox duration 0.4 -> 0.2 (no more backswing)
+ Hitbox radius 40 -> 50 units
+ Swing cooldown 0.8 -> 0.65 seconds

Blaise
- Fire resist 100% -> 0%
+ Fire DoT immunity
+ Barrel's flight time can be (intentionally) extended by shooting it, and is easier to do now
- Removed the 50/50 Explosive/Fire hybrid damage
+ Blaise barrel is now 100% fire damage
- Max damage is set to 80 damage (Previous max was infinite)
(Remember, fire tick afterward still does 8 damage 3 times (totalling 24 damage, making this a 1 hit KO on most characters provided they dont heal)
+ Barrel can now be aimed further UP (Before it was locked to 35 degrees upward) Chooses the highest angle between 35 degrees and your upward camera angle
+ Spiked Bat can now hit back ANY projectiles. (Chakram, Rocket Launcher, TNT, Sweeper, Arrows, Etc)
+ Hit back projectiles become yours
+ Barrel explosion leaves behind a soot cloud on the ground

Gwen
+ New skin: Tansy Geargrit


GWEN REWORK


+ Base Energy Regen 2 -> 10 per second
- Earth Buff, 30% to 20% damage reduction
+ Fire Buff, 10% damage buff to 15%
+ Fire DoT, 3 damage to 5 damage per second
- Fire DoT, 10 second duration to 6 second

• Lightning
+ Reworked to a new ability...
- Self buff version only regenerates 10 energy per second (Normally 40 for allies)
+ NEW: Becomes a burst release shot-gun blast of electricity "palpatine" cone, dealing 16 to 30 damage (Depending on charge time), Tripling if the target is Airborne (Distance off the ground, not just jumping)

• Fire (gwen, self only)
- Self damage taken debuff to offset its power
- 15% extra damage taken while active

• Earth (gwen, self only)
+ Undo part of the nerf 15% -> 30% reduction in damage taken
- Damage dealt by gwen is reduced by 30% while active

• Air
+ Movement speed Increased from 50% to 75% bonus

CHARLIE REWORK


Charlie:
- Damage Mitagation rework 80-20 to 50-50
- Meaning she takes 50% of all damage up front, and only delays 50% now instead of delaying 80%
+ Holding Flag penalty changed from 150% damage to 100% damage taken (Normal)
+ Max Health 150 -> 160

Staff Slam
- Energy Cost 50 -> 100
- Trace Duration 0.4 to 0.2 (Hitbox lifetime) Solving some lingering hitbox issues
+ Damage 55 -> 65

- Kick removed
+ Flying Claws (Throwing stars) added
Charge to rapid release 4 throwing stars dealing 1 to 3 damage each (Higher damage up close)
Dealing 10 times damage the lower the health of your target
Costs 50 Scrap to charge, letting her throw it 4 times before having to collect more scrap
Shooting the claws in mid-air causes charlie to be sent backward

Knock-Out Punch
- Cost changed from 100 to 120 energy
+ Damage 65 to 80

Chi-Launch
- Cost 20 -> 50
+ Cooldown 2 to 1.75
+ Damage 25 to 50