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Fadeout: Underground News

Fadeout Hotfix 1.30.08

  • Fixed Bot navigation on Glacier Hill
  • Improved Candy-Cane knockback +180%
  • Fixed a bug with Detonator not allowing you to loot a Rocket Launcher
  • Fixed some Collisions on Glacier Hill

Fadeout Patch 1.30.07 - Glacier Hill



A New map has been finished: Glacier Hill
Community Map created by Big Moth

Fadeout Patch 1.30.06

Fadeout Patch 1.30.06 Notes

Changes
  • Fixed a bug where you would not become admin on your own player hosted server
  • Potion Launcher now has its own Icon & Model

Fadeout Patch 1.30.05 - Chakrams & Data

[h2]Chakrams[/h2]
  • Reduced width of dual arcs
  • Netcode improved
  • Fixed a bug where Chakrams would not drop when the player holding them died mid-throw


[h2]Background Data for New Map[/h2]
Map data for a new map (Coming very soon) is also in this patch
"Glacier Hill"

Fadeout Patch 1.30.04

Fadeout Patch 1.30.04



[h2]Balance Changes:[/h2]

  • Rocket Launcher: Damage reduced by 50%, Moved the majority of the damage to splash damage. This mega weapon has just been too strong for too long. Will adjust as needed, but I'd rather give it a harsh nerf.
  • Bingo's Revolver Cooldown Reduced from 2.0 to 1.0 seconds
  • Chakrams: Reworked to follow an arc, removed the 'return' damage if the target was already hit (Capping 2 hits to 80 total damage on a player)


[h2]Features:[/h2]
Ability for Server Admins to Disable characters from being selected in the Server Options UI. (Now you can have your Dalton only server...)

[h2]Bug Fix:[/h2]
Sometimes On spawn you would not receive your Player Combat GUI (Weapons, crosshair, health, etc)
This has been fixed.