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Revival: Recolonization News

Hotseat mode, a new event system, Polish language, and many other changes!

Greetings!

Here is the Revival: Recolonization team! We've prepared a big content update for the game, including releasing the two-player Hotseat mode!



In addition, we've introduced an event system to the game. Events feature unexpected challenges that players must overcome by using one of the unique traits of their faction. By carefully reading the event descriptions, players can strategize and select the trait that aligns best with the situation. Choosing the right trait can lead to valuable bonuses.

When visiting a town or settlement, you can communicate with the assimilated clan. Notifications about fulfillment and violation of obligations have been added, along with changes to the AI.

We've changed the logic of AI action when attacking foreign regions. The AI returns units from the attack if there is not enough power to win, and it does not attack the city from the sea. The enemy will only attack if there is enough power in the current state, and it is confident of victory. It will no longer allow the player to impose unfavorable exchanges. Fighting the AI has become more interesting and more difficult.



What else is new:

[h3]Graphics:[/h3]
  • New animations of exploding vehicles with towers flying off have been added.
  • New edict capsule model with new animations and soundtrack.
  • Flamethrowers now change colors if you change the tank in the ammo cell.

[h3]Localization:[/h3]
  • Polish language added.
  • Multiple corrections in the texts.
  • The Stalkers have been renamed the Diggers.

[h3]Balance:[/h3]
  • The global project “Temple of the All-Mother” gives +2 to the population of new cities instead of +1.
  • Increased the cost of selecting hexes for the Earthquake edict by 2 times, from 75 to 150.
  • Increased the cost of running Gravity Edicts at the first level from 25 to 50.
  • The item “Berserker Charm” gives +3 instead of +1 health points on a kill.
  • The Berserker Rage science bonus gives +3 health points instead of +1 on a kill.
  • The Rain Edict now destroys roads outside of cities.

[h3]Interface:[/h3]
  • Additional food creation progress has been added to the city panel. It will appear if a new person is expected to arrive in the city on the next turn and there is an excess of food available.
  • Added buttons to switch between airfields and missile silos.
  • Added new animations to interface elements.
  • Added an option to turn the hex grid on and off in the battle panel.
  • Options to select the number of factions under AI control in the New Game settings.
  • Added a new tooltip window for rare resources, where you can see what items require the resource.
  • The faction color selection has been moved under the emissary portrait.
  • Changed the tooltip window for equipment items.
  • Added a declaration of war option to the diplomacy window on the treaties tab instead of the unavailable truce option.
  • Added new images for the victory and defeat screens.
  • Added an item-type icon for the scout.
  • The task window will now be closed when the game loads after turn 10.
  • The portraits of emissaries and chiefs in the diplomacy window have been moved to the right.
  • Commitments now show the time remaining.
  • The commitment tooltip now has a link to the faction and clan.
  • The trade window near items now displays the value in reputation if a trade deal is made.
  • Added a “Find Emissary” button.

[h3]Sound:[/h3]
  • Sounds of units taking damage outside of combat now only play if the player can see them.
  • Fixed missing explosion sounds for grenades.

[h3]Settings:[/h3]
  • Added option to reset settings by category or all at once.
  • Added a hotkey to reset all settings to default (Ctrl+Alt+Shift+F10).

[h3]Fixed bugs:[/h3]
  • The hint window did not always appear correctly.
  • An exploit that allowed you to lead the same clan twice at the beginning of the game, getting twice the number of troops.
  • A bug that caused the Great Fountain global project to allow a clan with less loyalty to be assimilated even if it was not a faction vassal and had a different nationality.
  • Incorrect positioning of chieftain avatars in cities and settlement icons on the strategic map during training.
  • A bug that could cause victory conditions to not work correctly when loading saves.
  • Notification sounds are now shorter and less significant.
  • Missing city walls at the start of battle in some cases.
  • Displayed city walls in the fog of war in some cases.
  • The altar’s position will now not be revealed when loading a save.
  • Squads are now not allowed to move through the altar.
  • The altar is now not visible in the fog of war.
  • Renamed the map type selection options in the new game settings window for better understanding.
  • Incorrect loyalty calculation between factions in case one of them has no cities.
  • Incorrect notifications when units violate the border.
  • Houses on empty city hexes will now appear without animation when loading the game.
  • Missing camera focuses on the location of a clan attack on a town.
  • Bug that caused the clan leadership window to display a group tooltip window instead of the warrior description window when hovering over a warrior icon.
  • The Arch of Valor global project now works correctly when a player attacks a city.
  • The force shield now does not rotate with the squad.
  • Quarters are now correctly displayed and hidden in the fog of war.
  • Faction property bonuses do not show the opening of sciences if they are already open.
  • Added a shield attack for the Electric Shield item.
  • Incorrect display of nuclear mine and airfield icons in science hints.
  • Incorrect display of the interface when it is zoomed in, now it cannot be zoomed in.
  • Freezing when AI units move through the clan settlement.
  • Possible errors when combining units.
  • Possible errors during the peaceful capture of a city.
  • Errors in the AI of missile silos and submarines.
  • A situation in which it was possible to lead someone else's clan.
  • A bug where two units could be on the same hex.
  • Other bugs that caused the game to freeze.
  • Incorrect display of the prediction scale in the battle dialog.
  • Information in the squad hint window when hovering the mouse over a zombie.
  • Trade deals now display the correct duration in turns (25 turns) when trading with a clan.
  • Error in predicting damage received when hovering the mouse over an enemy.
  • Now, resources received by trade are always displayed on the right, and resources traded away are always displayed on the left.
  • The bottom right panel now shows a valid emissary portrait.

We hope you enjoy the game and this update! Share your impressions with us here or on Discord.

Regards,
Revival: Recolonization Team

Join Beta of Multiplayer Hotseat Mode!

Greetings!

Our team is busy preparing the next big content update and working to squash all of the bugs we have found. Today, we want to share some big news with you…

We have implemented hotseat functionality in multiplayer. Now, you can play with your friends (or enemies) on the same computer. This new feature and other changes will be available in the game's beta branch.

In addition, we've introduced an event system to the game. Events feature unexpected challenges that players must overcome by using one of the unique traits of their faction. By carefully reading the event descriptions, players can strategize and select the trait that aligns best with the situation. Choosing the right trait can lead to valuable bonuses.

When visiting a town or settlement, you can communicate with the assimilated clan. Notifications about fulfillment and violation of obligations have been added, along with changes to the AI, and the addition of Polish as a language option.


In addition to gameplay, we have made a few changes to further balance out the game, namely:
  • The global project “Temple of the All-Mother” gives +2 to the population of new cities instead of +1.
  • Increased the cost of selecting hexes for the Earthquake edict by 2 times, from 75 to 150.
  • Increased the cost to run Gravity Edicts at the first level from 25 to 50.
  • The item “Berserker Charm” gives +3 instead of +1 health points when killed.
  • The Berserker Rage science bonus gives +3 health points instead of +1 health point on a kill.
  • The Rain Edict now destroys roads outside of cities.

There are also more changes to the game's interface:
  • Additional food mining progress has been added to the city panel. It will appear if a new person is expected to arrive in the city on the next turn and there is an excess of food available.
  • Added buttons to switch between airfields and missile silos.
  • Added new animations to interface elements.
  • Added an option to turn the hex grid on and off in the battle panel.
  • Options to select the number of factions under AI control in the New Game settings.
  • Added a new tooltip window for rare resources, where you can see what items require the resource.
  • The faction color selection has been moved under the emissary portrait.
  • Changed the tooltip window for equipment items.
  • Added a declaration of war option to the diplomacy window on the treaties tab instead of the unavailable truce option.
  • Added new images for the victory and defeat screens.
  • Added an item-type icon for the scout.
  • The task window will now be closed when the game loads after turn 10.

We invite everyone to beta test this update. We have already added a fresh build with new content to the beta branch. You can access the build by following the simple instructions in Steam:

1. Click on Properties:

2. Then Betas:

3. Choose the available version:


Finally, there is a wide range of next fixes, such as:
  • The hint window did not always appear correctly.
  • A bug that allowed you to lead the same clan twice at the beginning of the game, getting double the number of troops.
  • A bug that caused the Great Fountain global project to allow players to assimilate a clan with less loyalty, even if it was not a faction vassal and had a different nationality.
  • Incorrect positioning of chieftain avatars in cities and settlement icons on the strategic map during training.
  • A bug that could cause victory conditions to not work correctly when loading saves.
  • Notification sounds are now shorter and less significant.
  • Missing city walls at the start of the battle.
  • Displayed city walls in the fog of war in some cases.
  • The altar position will now not open when loading a save.
  • Squads are now not allowed to move through the altar.
  • The altar is now not visible in the fog of war.
  • Renamed the map type selection options in the new game settings window for better understanding.
  • Incorrect loyalty calculation between factions in case one of them has no cities.
  • Incorrect notifications when units violate the border.
  • Now, when loading the game, houses on empty hexes of the city will appear without animation.
  • The missing camera focuses on the location of the clan attack on the city.
  • A bug that caused the clan leadership window to display a group tooltip window instead of the warrior description window when hovering over a warrior icon.
  • The Arc of Valor global project now works correctly when a player attacks a city.
  • The force shield now does not rotate with the squad.
  • Quarters are now correctly displayed and hidden in the fog of war.
  • Faction property bonuses do not show the opening of sciences if they are already open.
  • Added a shield attack for the Electric Shield item.
  • Incorrect display of nuclear mine and airfield icons in science hints.
  • Incorrect display of the interface when it is zoomed in; now it cannot be zoomed in.
  • Freezing when AI units move through the clan settlement.
  • Errors when combining units.
  • Errors during the peaceful capture of the city.
  • Errors in AI missile silos and submarines.
  • A situation in which you could lead someone else's clan.
  • A bug that allowed two units to be on the same hex.
  • Other bugs caused the game to freeze.
  • Incorrect display of the prediction scale in the battle dialog.
  • Information in the squad hint window when hovering the mouse over a zombie.


We hope you will enjoy the game! We will be deeply grateful if you share feedback on the game or information about bugs with us here or in Discord.

Regards,
Revival: Recolonization Team

Read about our plans and get Steam community items!

Greetings!

Thank you to everyone who supported us through the development cycle and 1.0 release of Revival: Recolonization. Creating video games is always a difficult undertaking, but your encouragement kept us motivated.

Now that the game is out of Early Access, we want to tell you about our next big content update.



[h3]A new random event system[/h3]
We've been working on the new event system for a long time and we think that it's finally ready for release. Events will have much more influence on the gameplay and will be tied to a trie's traits, instead of feeling as though they take place in isolation. You'll have to use your wits and judgment to make the right decision.

[h3]QoL changes [/h3]
Thanks to all of the feedback we have received, we were able to compile a large list of improvements for the game. Once they are implemented, players will have the optimal 4x post-apocalyptic experience.



[h3]Community Items [/h3]
We've also added community items! You'll be able to get for your profile:
  • 13 Trading Cards,
  • 6 Profile Backgrounds,
  • 6 Badges,
  • 5 Emoticons.

One small thing about the next update: you will feel very comfortable playing the next update as your seat will get a lot warmer.

Don't forget to join the official Discord and be sure to leave your feedback and comments about the game.

Regards,
Revival: Recolonization Team

Free prologue with new boss and secret mission!

Greetings!

We are excited to present the new and mysterious free game Union of Gnomes: Prologue.

https://store.steampowered.com/app/2960560/Union_of_Gnomes_Prologue/

It combines the creepy atmosphere of dark fantasy, cheerful humor, and, of course, the daring gnomes desperately fighting for their freedom and independence.

[previewyoutube][/previewyoutube]

Lead a motley crew of guerrillas to free your captured comrades and escape the tyranny of the ruthless Snow White. For the tenacious players, we've hidden a secret quest within the prologue—conquering it will bring you closer to solving the mystery of the eighth gnome! Look for the clue in the video!

Here's what you'll find in the game:
  • One new, unique and terribly dangerous mission!
  • A dangerous new boss!
  • A secret quest!
  • A lot of well-known – and not so well-known – fairy tale characters who fight on the side of evil, trying to suppress and destroy the gnomes!
  • Create unusual combos with your gnome cards to reach the end of the prologue or die with honor!

Once you've finished the prologue (and added Union of Gnomes to your Steam Wishlist), you can look forward to the full story of the gnomes' heroic adventures as they fight for their freedom in the full game. The gnomes stand for freedom and the right not to impose subjugation on anyone else!

https://store.steampowered.com/app/2097030/Union_of_Gnomes/

Don't forget to recommend the game to your friends and favorite streamers, share your impressions, and leave a review.

Freedom to Gnomes!
Union of Gnomes Team

Increased income for clan loot and fixed bugs

Greetings!

We have prepared another patch with bug fixes and minor changes.

New:
  1. Now, when a faction dialog appears, the main interface buttons are locked, and it is mandatory to select the acquaintance option.
  2. Violated obligations affect clan loyalty only for 50 turns; previously, they reduced it indefinitely and it could not be fixed.
  3. The amount of income received for clan loot now depends on the era and has been significantly increased. It was 50 gold for the first era, now it’s 500 gold; 1000 for the second; 2000 for the third; and 3000 for the fourth.
  4. The loyalty factor for capturing a clan now lasts 50 turns instead of 100.
  5. If a Right of Free Pass contract is in place, you can pass your units through units of another faction with which you have this contract.
  6. When attacking without a declaration of war, reputation will be deducted by -5 each turn, instead of -10 as before.
  7. Reconfiguration of resources used in weapons. Phosphorus can be used more actively.
  8. During trade, you can only exchange sciences with the faction which you have a science contract with.
  9. Improved combat AI.

Fixed:
  1. Fixed the blocker that occurs when trying to build a city on a hex with an altar.
  2. It is now impossible to place a capsule on a hex with an altar.
  3. An error in which a window appeared after clicking on an altar when selecting hexes for a capsule.
  4. Pressing Enter, while the notification box is open, wound end the turn.
  5. Inability to upgrade a district after making changes to the construction queue.
  6. Now All-Mind will not give new conditions after a victory.
  7. Construction progress is no longer displayed on the next district if it fails to build due to the lack of population.
  8. Bug that caused the relationship between the selected entity and the hovered-over entity to not be shown sometimes.
  9. It is now impossible to use tooltip actions while a faction dialog is displayed.
  10. Also fixed a number of other minor bugs.

We are working on another big update that will include changes based on your feedback. Thank you for playing Revival, leaving feedback, and sharing your playthrough experience.

Regards,
Revival: Recolonization Team