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Revival: Recolonization News

Increased income for clan loot and fixed bugs

Greetings!

We have prepared another patch with bug fixes and minor changes.

New:
  1. Now, when a faction dialog appears, the main interface buttons are locked, and it is mandatory to select the acquaintance option.
  2. Violated obligations affect clan loyalty only for 50 turns; previously, they reduced it indefinitely and it could not be fixed.
  3. The amount of income received for clan loot now depends on the era and has been significantly increased. It was 50 gold for the first era, now it’s 500 gold; 1000 for the second; 2000 for the third; and 3000 for the fourth.
  4. The loyalty factor for capturing a clan now lasts 50 turns instead of 100.
  5. If a Right of Free Pass contract is in place, you can pass your units through units of another faction with which you have this contract.
  6. When attacking without a declaration of war, reputation will be deducted by -5 each turn, instead of -10 as before.
  7. Reconfiguration of resources used in weapons. Phosphorus can be used more actively.
  8. During trade, you can only exchange sciences with the faction which you have a science contract with.
  9. Improved combat AI.

Fixed:
  1. Fixed the blocker that occurs when trying to build a city on a hex with an altar.
  2. It is now impossible to place a capsule on a hex with an altar.
  3. An error in which a window appeared after clicking on an altar when selecting hexes for a capsule.
  4. Pressing Enter, while the notification box is open, wound end the turn.
  5. Inability to upgrade a district after making changes to the construction queue.
  6. Now All-Mind will not give new conditions after a victory.
  7. Construction progress is no longer displayed on the next district if it fails to build due to the lack of population.
  8. Bug that caused the relationship between the selected entity and the hovered-over entity to not be shown sometimes.
  9. It is now impossible to use tooltip actions while a faction dialog is displayed.
  10. Also fixed a number of other minor bugs.

We are working on another big update that will include changes based on your feedback. Thank you for playing Revival, leaving feedback, and sharing your playthrough experience.

Regards,
Revival: Recolonization Team


Fixed a number of bugs and added a map of Earth!


Greetings!

Our team would like to thank everyone for playing Revival: Recolonization. Please don't forget to leave feedback about the game – it's important to us and helps the team to develop further and fix the game..

We have received several bug reports and have already fixed them, namely:
  1. Bug causing the game to freeze during AI movement;
  2. A bug in the zombie AI causing the game to freeze;
  3. Bug that caused tooltips to remain visible after closing the science window;
  4. Submarine and aircraft carrier names now correctly display when changing language;
  5. Bug that caused several assimilated clans on the map to have no owner;
  6. Freezing during combat when support units appear;
  7. Game hangs when quickly fighting zombies;
  8. Ability to set two capsules of edicts in the same place.

Moreover, we added a map of the planet Earth and replaced the old town hall model with an actual model, which is shown during the selection of a place to build.

Regards,
Revival: Recolonization Team

Hotfix! Fixed game freezing bugs and some more

Greetings!

There were a few bugs found in the latest version of the game. Thank you for reporting them. We've already made a few fixes.

Fixed:
  1. A bug that caused the tooltip describing the unit type to not disappear after moving the mouse cursor away from the unit portrait.
  2. Bug that caused the forced clan assimilation oath to not be fulfilled if a city was attacked with a clan.
  3. Freezing during game loading.
  4. After deleting a district from the construction queue, the required number of moves to build the next district was not displayed.
  5. Game freezing during an AI move when terminating the Right of Free Pass contract.
  6. Game freezing during the battle completion.
  7. Some interface bugs.
  8. A few visual bugs in the Japanese localization.

Also made easier-to-understand tooltips in the Science Tree. Now, when hovering over an item, there is a tooltip with the era in which it opens rather than the era in which the necessary resource for its creation opens. We made a change in the description of edicts. Now, if the radius of an edict is 0, the description displays 0, not the word “hex” as before.

We hope you are enjoying playing Revival: Recolonization. Share your impressions in the discussions and don't forget to write reviews.

Regards,
Revival: Recolonization Team

Revival: Recolonization is out now!

Greetings!

The day has finally arrived! Revival: Recolonization is now out of Early Access!

Are you ready to fight back against the maniacal All-Mind while restarting civilization and building an empire?



In this release, you'll have access to:
  • Five Emissaries with special abilities that will allow you to be victorious against different developmental strategies;
  • Improved, more competitive AI: the AI will try to lure the player's tribes over to its side, destroy the player's reputation, and fight the player for dominance.
  • Improved Edict system;
  • Completely updated random event system: the consequences of player choices now have a much greater impact on gameplay;
  • New combat units: submarines and aircraft carriers;
  • A new dangerous automaton;
  • Various options for diplomatic agreements;
  • A map of Earth!
  • Add full French and German localization.

Do you have what it takes to revive humanity, tame the All-Mind, and build a beautiful, bright future for all of civilization? Show us!

Update the game, record your victories, stream your battles, send us feedback, and just have fun. Thank you for supporting our team during the development of Revival: Recolonization.

Regards,
Revival: Recolonization Team

Release date and the new Revival: Recolonization demo!

Greetings!

Our team has some amazing news to share with you, today! Our game will be a part of this year's PAX East event, taking place March 21–24 in Boston! If you're there, be sure to visit our booth.

And we're also ready to announce the game's full release date!

Revival: Recolonization will be released as early as April 11! Keep the date on your calendar so you remember it.

[previewyoutube][/previewyoutube]

In addition to this, we have prepared a new demo, which includes all the game's functionality and brand-new mechanics. The demo will be limited to 40 player turns, however, you can restart the demo as many times as you like to play 40 turns on a new game.

After the revolt of powerful artificial intelligence, the Earth was shaken by a terrible cataclysm, and human civilization collapsed overnight, sliding down to the primitive level of cavemen. But fragments of former greatness remain. Deep underground, the brilliant representatives of humanity – Emissaries – were waiting for their time to return, to rebuild cities, revive science and culture, and defeat the All-Mind.

The demo will feature:
  • Five Emissaries, each with their own specialities that affect their play style;
  • Four epochs of development;
  • Five tribes with different worldviews and gameplay peculiarities;
  • Improved Edict system;
  • Completely updated random event system – the consequences of choices now have a much greater impact on gameplay;
  • New combat units: subs and aircraft carriers;
  • A new dangerous automaton;
  • Various options for diplomatic agreements;
  • A map of Earth!

A nice surprise for those who already have the game in their library: you can play the full version with all the changes through the closed beta before anyone else does. To access the beta build, simply:

1. Click on Properties,
2. Then Betas,
3. Choose the available version and enter the password: revivalrelease

Take a stand against the All-Mind and restore the former greatness of mankind in the new Revival: Recolonization demo. Play, stream, and share your impressions of the game here or on Discord.

Regards,
Revival: Recolonization Team