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Revival: Recolonization News

Release date and the new Revival: Recolonization demo!

Greetings!

Our team has some amazing news to share with you, today! Our game will be a part of this year's PAX East event, taking place March 21–24 in Boston! If you're there, be sure to visit our booth.

And we're also ready to announce the game's full release date!

Revival: Recolonization will be released as early as April 11! Keep the date on your calendar so you remember it.

[previewyoutube][/previewyoutube]

In addition to this, we have prepared a new demo, which includes all the game's functionality and brand-new mechanics. The demo will be limited to 40 player turns, however, you can restart the demo as many times as you like to play 40 turns on a new game.

After the revolt of powerful artificial intelligence, the Earth was shaken by a terrible cataclysm, and human civilization collapsed overnight, sliding down to the primitive level of cavemen. But fragments of former greatness remain. Deep underground, the brilliant representatives of humanity – Emissaries – were waiting for their time to return, to rebuild cities, revive science and culture, and defeat the All-Mind.

The demo will feature:
  • Five Emissaries, each with their own specialities that affect their play style;
  • Four epochs of development;
  • Five tribes with different worldviews and gameplay peculiarities;
  • Improved Edict system;
  • Completely updated random event system – the consequences of choices now have a much greater impact on gameplay;
  • New combat units: subs and aircraft carriers;
  • A new dangerous automaton;
  • Various options for diplomatic agreements;
  • A map of Earth!

A nice surprise for those who already have the game in their library: you can play the full version with all the changes through the closed beta before anyone else does. To access the beta build, simply:

1. Click on Properties,
2. Then Betas,
3. Choose the available version and enter the password: revivalrelease

Take a stand against the All-Mind and restore the former greatness of mankind in the new Revival: Recolonization demo. Play, stream, and share your impressions of the game here or on Discord.

Regards,
Revival: Recolonization Team

New Emissaries, Automaton, and Earth Map

Greetings!

We have big news to share: we're planning a major update for Revival: Recolonization, along with the full release of the game. So, what will be in the big update?

[h2]Two new emissaries[/h2]
We are adding two new playable emissaries, each with completely new mechanics.



Lotus is an environmentally friendly emissary that can change the climate of a hex simply by walking through it. With it, climate expansion will be much easier, and you will always fight on your territory.



Val’fest is a master of diplomacy. By spending his reputation, he can convince rival armies to join his side.

[h2]Earth Map[/h2]
Fight for dominance in the surroundings of the Earth, the cradle of human civilization. We're adding the "Earth" option to our map types.

[h2]A new deadly automaton[/h2]
The Army of the All-Mind has been reinforced with new, deadlier automation, which will make it a real challenge even for the most experienced emissaries.



Defeating it will not be easy, but we are sure that you will find a way.

[h2]A new event system[/h2]
After much testing by our team, we found the optimal formula for generating random events. It will be dependent on the tribes that you have attracted to your side. This will be added to the full release.

Add the game to your Wishlist, join our official Discord, and keep watch for news about the new update – it won't be long now!

Regards,
Revival: Recolonization Team

Updated the event and victory systems and added submarines!

Greetings!

We have prepared the next big content update for Revival: Recolonization. The update contains a wide array of tweaks and changes to give you the best 4x gaming experience.

[h2]New random events[/h2]

We've thoroughly redesigned the in-game random event system to give you a more varied experience when playing a long game.



Previously, event choices were inconsequential, but in the latest update, each event presents a unique problem to solve. The correct choice will reward you with a buff. These can be accomplished with the help of one of your clans.

We hope that this system will encourage you to further understand the clan properties!.

[h2]New victory options[/h2]

The victory system has also received a complete overhaul. To assess the reasonableness of humans, the All-Mind organizes competitions between factions with various time-limited tasks. The faction that completes the task better than the rest will receive the Sign of Rationality.



Once a faction has three Signs of Rationality, the All-Mind will recognize that faction's supremacy over the AI, unlock the interplanetary portal, and then self-destruct itself.

You can still win with military might – if any competing faction is destroyed, you will receive all of the Signs of Rationality previously earned by that faction.

Also, we've added a scientific-based way to win, allowing you to cheat the All-Mind and unlock the portal by learning a special science.

[h2]New combat units[/h2]

You can now use nuclear submarines and aircraft carriers in Revival: Recolonization. Submarines allow you to strike the enemy with a nuclear missile, while aircraft carriers will launch airplanes.



They're the equivalent of airbases and missile silos. While building mobile units is restricted to your region, they offer a unique way to disrupt any coastal location on the map.

[h2]Diplomatic changes[/h2]

Finally, the Military Treaty has been added to the game. If two factions have signed a military treaty, they can use each other's units during a battle against a common enemy. Units of the allied faction will appear as reinforcements before the battle begins. However, you must pay your ally with reputation points to add them to battle.

To take advantage of this feature, several conditions must be met:
  • Your faction and the ally faction must be at war with a third faction.
  • Your army and the ally's army must be on the same continent.

This feature does not work against clans and automatons; you will still have to fight them with your own forces.

We hope you enjoy this update! Share your impressions here or in Steam discussions, and join the community on Discord.

The current version is called 1.0 because we've delivered all the content we promised in the roadmap. However, the game will stay in Early Access for a while because we want to polish, iterate, and build upon this version. We will keep you informed about the release date early next year.

Regards,
Revival: Recolonization Team



Nominate Revival: Recolonization for the Steam Awards 2023!

Greetings!

We have an important assignment for you that concerns the fate of our new world.

The Steam Autumn Sale takes place from 21-28 November and you can nominate your favorite game during this period for the Steam Awards 2023.

Please nominate Revival: Recolonization in the "Most Innovative Gameplay" category. Our team has poured their hearts and souls into crafting the best post-apocalyptic 4x video game for players.

Regards,
Revival: Recolonization Team

Added a new Emissary, missile silos, and aviation

Greetings!

We have created a brand-new update for Revival: Recolonization! It contains a myriad of new features, which we'd like to tell you about, today.

Firstly, we've added the long-awaited encyclopedia, which contains information about all the mechanics and objects in the game.



Previously, we shared details about missile silos, aviation units, and changes to the zombie apocalypse mechanics. All of these features will be available in this update.

You can continue playing your old save file to build airfields and missile silos. However, to experience the zombie update to its fullest, you will need to start a new game. This is because the infected areas are randomly generated at the beginning of the game.



We're constantly improving the Emissaries in Revival: Recolonization, adding unique abilities to the heroes already available in the game.

For example, Tano Olazzar can now reinforce any battle on the continent, regardless of distance, thanks to a staff that grants her an extended range of localized teleportation. Additionally, Tania Olazzar's recon drone now has an infinite battery, allowing it to be used continuously throughout the game.



And, finally, we've added a brand new Emissary named Cyberion. He specializes in artificial intelligence and can control squads of automatons, exploiting them as his own troops. His abilities will require a vast amount of power, so you should carefully consider where you construct your city, and if the Nexus should be one of your first buildings.

We're not going to stop here. In fact, we will add five new Emissaries with unique abilities – allowing you to implement different strategies of victory – and new in-game events. We want new events to be more interesting, increasing the player's influence on the world. The new event system will adapt to the unique characteristics of each faction, leading to different events and outcomes for each faction.

Share with us your impressions of the update here or in Discord. We can't wait for you to play the new update!

Regards,
Revival: Recolonization Team