Dev Update on the Present and Future of Diluvian Ultra
Hello everyone!
New players, old players and those yet to take the plunge into the world of Diluvian Ultra alike, hear me!
Me and the team (3 of us in total) just want to say that for about three weeks now we have watched you play, listened to feedback and noted down issues and pesky bugs.
It has been great fun, exciting and terrifying, watching you all take our game for a spin, and very enlightening. But this is just the beginning. In the coming weeks you will see updates, with us improving features, squashing bugs and evolving Diluvian Ultra into the best FPS we can dream up. After all, that is why me, Stagnation and Quandini got into this to begin with.
If you'd like to be a part of this journey and help shape the evolution of Diluvian Ultra, we are very approachable and the easiest way is to join our DISCORD.
And if you would leave a quick review here on Steam, it would help us a lot!
I can also say that soon we are going to start showing off sneak peeks of Chapter 2 - The Path of the Traitor. More story, more guns, more enemies and more levels. Actually, let's give you a first little glimpse right now, shall we?
Have you wondered how the other Diluvians except Atilla, our main character, spend their time? Well, the time will soon come to journey through the Valley of the Kings where the palaces of the Diluvian Princes dot the landscape.

There are scores to settle for Atilla and his Squire Bella. I hope you will want to tag along.
If you have not already, jump on in and get introduced to Atilla and his world. Smashing robots and firing off bug weapons is always a good time, wouldn't you agree?
For those of you that are already familiar with Diluvian Ultra, feel free to come talk to us. We don't bite.
Me (StraitCurrent), Stagnation and Quandini want to thank you all and hope you will follow along as Diluvian Ultra grows and evolves.
Thank you!
https://store.steampowered.com/app/1306970/Diluvian_Ultra/