5th Anniversary Update Patch v20250908.1752
[p]◆ Newly Added Content[/p][p]- Added new items ""0 Degree Cannon"" and ""90 Degree Cannon"".[/p][p]- You can now ride on top of rails with a hoverboard.[/p][p]- Introduced a new landscape editing feature allowing players to customize landscape in the Empty Island.[/p][p]Deploy and use ""Altar of Creation"" to place landscape items from a bird's-eye-view, to edit your island as you see fit.[/p][p]- Added ""Supply Group Chest"".[/p][p]""Supply Group Chest"" is a facility that can be built in the Empty Island, and you can order ""Captured Enemies"" to collect items![/p][p]Even while you're away from the island, they will keep working to collect items based on their traits![/p][p]- Added new item ""World Heritage: Pyramid"".[/p][p]- Added ""Raid Support Camp"".[/p][p]""Captured Enemies"" assigned in this camp will fight alongside you during the raid.[/p][p]""Captured Enemies"" can now be leveled up using ""Monster Merging Facility"".[/p][p]- Added new item ""Mootorcycle"".[/p][p]- Added new module items ""Flamethrower"" and ""Armor Plate Module"".[/p][p]- Added a new item, “Item-Yielding Tree”.[/p][p]It can be planted on the Empty Island, and will yield items when watered and fertilized.[/p][p]- Added a new vehicle with a special design ""Mono Airplane"" and a commemorative object ""5th Anniversary Mount Rushmono""![/p][p]""Mount Rushmono"" can be built on the Empty Island using ""Altar of Creation"" added in this update.[/p][p]- Normal goblins will drop ""5th Anniversary Mono Coin"" in September. Those coins will be used to craft 5th anniversary items.[/p][p]- Added a high-difficulty repeatable dungeon to Ruin of the End.[/p][p]Note: Rewards remain unchanged. Please enjoy it as a pure challenge.[/p][p]- New achievements have been implemented.[/p][p]- Added new item "Landscaping Workbench". [/p][p]This workbench allows you to craft Custom Landscape items.[/p][p]◆ Balance Adjustments[/p][p]- Changed the burning status so it cannot be reapplied for 3 seconds after it ends.[/p][p]◆ Functional Improvements[/p][p]- Added the ""About Mod Usage"" dialogue that pops up when you launch the game for the first time after updating the game.[/p][p]- Added the version command on dedicated servers to display the current game version.[/p][p]- Slightly lowered the brightness of grass.[/p][p]- Adjusted the muzzle flash of the vehicle Biplane so that it now inherits the biplane’s speed.[/p][p]- The ""Grave"" created when a player dies now spawns inside the boundary of the world.[/p][p]- Adjusted player colors in multiplayer so that players from the 9th onward now have slightly different colors.[/p][p]- The boss area of Anubis will now close off over time.[/p][p]- Added sound effects to the bosses ""Messenger of God"", ""Hydra"", and ""Anubis"".[/p][p]- It is now possible to capture and keep Lizard Guillotine and Pekomet as pets.[/p][p]◆ Performance Improvements[/p][p]- Optimized some processes.[/p][p]◆ Bug Fixes[/p][p]- Fixed the placement of the unlock text and button animation of the slate screen.[/p][p]- Fixed an issue where certain gamepad inputs were not recognized during world creation.[/p][p]- Adjusted raid progression conditions to improve overall stability.[/p][p]After a raid begins, if no players are present within the raid area for a set period of time, the raid will automatically end in failure.[/p][p]Similarly, if players move too far away from the defense target during a raid, the raid will also automatically end in failure after a certain period of time.[/p][p]- Fixed an issue where players would not take damage from lava waterfalls.[/p][p]- Slightly lowered the sea level on the Empty Island.[/p][p]- Fixed an issue where Gun IV series parameters were not displaying correctly.[/p][p]- Fixed an issue where the name for Flame Grass wasn't displayed in Japanese.[/p][p]- Fixed an issue where the ""Auto Furniture Assembly Machine"" was being used as a material for the ""Latest Automatic Assembler"".[/p][p]- Fixed an issue where one-handed swords and spears became misaligned when equipped while wearing a Beast Hunter Coat.[/p][p]- Fixed an issue where it was possible to walk through walls at certain points of the snowy mountain.[/p][p]- Fixed an issue that turned the rank of certain items to 0.[/p][p]- Fixed an issue where the minecart derailed at the start of a rail.[/p][p]- Fixed an issue where buildings that could not be recovered would incorrectly react to the recovery rod.[/p][p]- Tweaked an issue where the building placement error message would not disappear.[/p][p]- The positioning of ""Citadel Hand Rail A,"" ""Citadel Hand Rail C,"" and ""Citadel Stair Rail A"" have been corrected.[/p][p]- Fixed an issue where walls and floors would not break when attacked by enemies.[/p][p]- Fixed an issue that ""4th Anniversary Monoment"" was not displayed in a guest player's screen in multiplayer.[/p][p]- Fixed an issue where the ""Marauder's"" and ""Marauder Leader's"" enchantment fragments were not displayed on the list.[/p][p]- Fixed an issue where enemy rage/fatigue status was not synchronized in multiplayer.[/p][p]- Fixed an issue where certain effects would continue to display when the boss Messenger of God transitioned to its second phase.[/p][p]- Fixed an issue where the fully automatic agricultural robot's progress would not be saved.[/p][p]- Fixed an issue where the Alligator Turtle would not move.[/p][p]- Fixed an issue where certain enemies would appear sideways.[/p][p]Note: This is not fixing everything in a one batch. Only the enemies identified with this issues were fixed. If you discover other enemies or locations with the same issue, please report them to us.[/p][p]- Fixed an issue where a Guard Machinegun Turret would aim at another Guard Machinegun Turret to shoot.[/p][p]- Fixed the issue that you couldn't control a character after mounting other player's pet in multiplayer.[/p][p]- Fixed an issue where you could not clear the main missions ""Memories of the Quicksand Labyrinth,"" ""Memories of the Labyrinth of Pollution,"" and ""Memories of the Ruin of the End.""[/p][p]- Fixed an issue where safe areas in the dungeon ""Old Garden of Undead"" were not set correctly.[/p][p]- Fixed an issue where the boss area countdown would start before the boss area was officially unlocked in the dungeon ""Old Garden of Undead.""[/p]