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Craftopia News

2022/07/15 Update Patch v20220713.1611

◆ Network
- Fixed the bug related to a guest player's character movement while riding a pet in Multiplayer .

◆ Bug Fixes
- Fixed the bug that the opening scene started with a pre-existing character when you created a new character.
- Fixed the bug that enemies didn't move in the intended way in guest's screen when a pet targeted enemies in Multiplayer.

2022/07/12 Update Patch v20220704.1500

◆ Network
- Improved the synchronization of enemies' positions in Multiplayer. The bug, that enemies' positions get reverted back in guest's screens, should less likely happen thanks to this change.

◆ Bug Fixes
- Fixed the bug that the equipped item would not be unequipped properly if you picked up items in the inventory while deploying buildings or having your weapon broken.
- You would no longer be teleported back to the ground when you hit the lava in Small Ominous Island.
- Fixed the bug that the color of all "Dragon Mails for Men" was rendered black.
- Fixed the bug that "Chest", "Steel Chest", and "Container" wouldn't be transparent even though a player character stood behind them.
- Fixed the bug that the item on Item Stand was horizontally flipped by default. If this change makes some items on pre-existing Item Stand flipped, please retrieve them and re-deploy them.
- Fixed the bug that a Table Lamp felt off from a table.
- Fixed the bug that "Paladin" would go into "Livestock Farm".
- Fixed the bug that the 2nd Pet Skill was not displayed in the keyboard / mouse section of key binding setting screen.
- Fixed the bug that the button of "get off vehicles" was replaced with "change camera" in the game pad section of key binding screen.
- Fixed the bug that the latest news of Craftopia in Chinese languages couldn't be loaded in the home scene.
- Fixed the bug that the highlight of the button would not disappear if you closed any UI while having your mouse cursor over the button.

2022/06/27 Update Patch v20220620.1500

◆ Functional Improvements
- Improved the bullet of "Chain Restraint Bullet" to make them pierce through pets.
- Improved the behavior of "Retrieving Rod" so the laser from "Retrieving Rod" will be emitted towards module furniture themselves if you aim at module furniture.
- Expanded the capacity of Pet Management Machine from 32 to 85.
- The warp gate of Boss Rush Dungeon will turn into the escaping gate once it's closed.
- If the game failed to load the content of news popup in title screen, it will show the button for the Steam news page.

◆ Network
- Fixed the bug that the effects of world heritages weren't applied to the guest players in Multiplayer if the guest players connected to the world that already had completed world heritages.
- Improved the goal decision of "Race Gate" in Multiplayer.
Before: Decided a winner based on guest players' coordinates in a host client (lags were considered while calculating coordinates)
After: Decide a winner based on each players' clear time in a host client (clear times will be sent from guest clients to a host client)
Due to this change, the race timer will keep running for about 1.5 seconds after the race is finished.
*The race will be immediately finished in Singleplayer.

◆ Bug Fixes
- Fixed the internal issue that occurred when you retrieved module furniture with "Retrieving Rod".
- Fixed the bug that the skill "Dragon Fall" didn't hit enemies if a player character became frozen while performing the skill "Dragon Fall".
- Fixed the bug that the pet "Fafnir" wouldn't takt any actions if you stopped riding them under specific circumstance.
- Fixed the bug that you couldn't climb up the stairs of the treasure room in the dungeon smoothly.
- Fixed the bug that you couldn't change pages in the inventory UI if you assigned some actions to L1/R1 buttons of a game pad. If you've encountered this bug, resetting the key binds should fix the problem.

Development Status Report on Craftopia's Seamless World Update

Thank you for playing Craftopia. This is the development status report on Craftopia's Seamless World Update!

▼ Current Development Status
• Redesigning of Dungeons
We've received lots of feedback that "dungeons are way too simple and lack in diversity"; therefore, we've decided to redesign them in Seamless World Update drastically! We're planning to add some gimmicks into the dungeon in the redesigning processes since the structure of dungeons has not been complicated in the current Craftopia.
Placing obstacles in the dungeon may object to griding items, so we're designing another dungeon for gathering items too!



• New Content Around Various Places
Seamless World Update means the world of Craftopia will be large in size and content. We are now introducing you to one of the new objectives, "Tower(tentative)".
The number of "Tower(tentative)" will remain around the world of Craftopia in the collapsed state, and you need to collect and craft various items to repair those towers. You will see what happens after you repair "Tower(tentative)" in the future announcement!


*"Tower(tentative)" is currently under development; its model and design are subject to change.


• Enhanced Landscape
Of course, we don't want the world of Craftopia to become vast yet empty and boring. We're preparing a variety of terrain and landscape such as "Collapsed Ruin", or "Abandoned Site". Hope that you all will have fun exploring.



We've been working on Seamless World Update not only to make the world larger but also to address the issues we've heard from the beloved community! We'll keep you updated by posting the development status report; please stay tuned!

Thank you for your continued support!

Craftopia Development Team

2022/06/14 Update Patch v20220608.1500

◆ Balance Adjustments
- Adjusted the parameter of the boss "Bone Dragon".

◆ Functional Improvements
- Improved the behavior of items, moved by facilities such as Distributor, to prevent them from getting stuck on Conveyor Belts.
- The item with selling price of 0 in the building "Market" will be removed when the shipping time comes.
- Building mode can now be toggled while you're equipped with cubic building materials. This allows you to build them more precisely.

◆ Network
- Fixed the bug that the vehicles would be blown away in the guests' game in Multiplayer if you used Monster Prisms to summon them.

◆ Bug Fixes
- Fixed the bug that the menu screen such as the inventory wouldn't be displayed if you toggled UI off.
- Fixed the bug that it would drop nothing instead of dropping a few items until it reached the maximum amount of dropped items when the expected amount of items would exceed its limit.
- Fixed the bug that the items "Captured Lizard Guillotine", "Captured Goblin Cardinal", and "Captured Pekomet" couldn't be used.
- Fixed the hit box of Container.
- Removed the invisible hit box from the top of Relaying Container.
- Fixed the bug that the back side of Old 8 Tatami Mat Floor wasn't rendered.
- Fixed the bug that Medieval Wainscot would be rendered in an upper position while you were using Retrieving Rod to retrieve it.
- Fixed the bug that "Durability +10" of the enchantment "Reinforced" was displayed outside the Enchanting Table UI.
- Fixed the bug that "Retrieving Rod" would attempt to retrieve the equipped "3-way Distributor".
- Slightly adjusted the hit boxes of "Dirstributor", "3-way Distributor", "Sorting Machine", and "3-way Sorting Machine".
- Fixed the bug that the number set to Auto Craft wasn't saved.
- Fixed the bug that "End of Roof Tiles Gable Wall 1", "End of Roof Tiles Gable Wall 2" and "Edge of Tiled Roof" were displayed in a wrong position in the crafting result preview.
- Fixed the bug that vehicles would take damages indefinitely if they were affected by the status effects "Chill" or "Frozen".
- Fixed the bug that "Sand Eater Worm" would stay underground and not come out if they were charmed.
- Reduced the bug that the bullets thrown by the pet "Gorilla" would sometimes pierce through walls.
- Fixed the bug that some objects in Boss Rush Dungeon would not be reset properly in the guest players' game in Multiplayer.
- Fixed the bug that the boss room of Boss Rush Dungeon would not be closed properly.
- Fixed the bug that the name of the dungeon would be displayed in 2 or more lines if it was too long.